VR视频多播系统的跨层优化

Jounsup Park, Jenq-Neng Hwang, Hung-Yu Wei
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引用次数: 12

摘要

用于虚拟现实(VR)应用的360度视频因其多样化的应用而越来越受欢迎。然而,VR视频通常需要比传统视频更多的带宽来提供相同质量的体验(QoE)。平铺视频可以通过为观看概率较低的平铺选择较低质量的编码来帮助节省带宽。基于HTTP的动态自适应流(DASH)支持基于通道条件的自适应速率选择。多播还可以帮助节省带宽,因为许多用户在请求相同的视频内容时共享频谱。在本文中,我们提出了效用最大化问题,以找出在使用有限资源的多播组中,哪些块应该具有哪些视频表示以满足大多数用户。提出了一个跨层优化框架,该框架包括用户分组、资源分配和基于tile的速率选择算法,以最大化所有用户的总效用。仿真结果表明,所提出的跨层优化框架比广播方案或现有的组播方案具有更高的效用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cross-Layer Optimization for VR Video Multicast Systems
360-degree videos for Virtual Reality (VR) applications are getting more popular because of their diverse applications. However, VR videos usually need more bandwidth than conventional videos to provide the same quality of experience (QoE). Tiled videos can help save bandwidth by selecting lower quality encoding for the tiles with lower probability of viewing. Dynamic Adaptive Streaming over HTTP (DASH) enables the adaptive rate selection of tiles based on the channel conditions. Multicasting also can help save bandwidth, since many users share the spectrum when they request the same video contents. In this paper, we formulate the utility maximization problem to find which tiles should have which video representations to satisfy the most users in multicasting groups using limited resources. A cross-layer optimization framework, which includes user grouping, resource allocation, and the tile-based rate-selection algorithms, is proposed to maximize the total utility among all users. Simulation results show that the proposed cross-layer optimization framework can achieve a higher utility than the broadcasting solution or existing multicast solutions.
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