童年:增强儿童体验的可穿戴套装

Jun Nishida, Hikaru Takatori, Kosuke Sato, Kenji Suzuki
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引用次数: 1

摘要

从儿童的角度去理解和感知世界,不仅是设计产品和建筑的关键,也是提醒那些与儿童密切合作的工作人员的关键,比如医院和幼儿园。Ida等人通过放置在儿童视线水平的手持摄像机录制视频,调查了公共空间中设备和建筑的普遍性[Ida et al. 2010]。在这项研究中,我们提出了一种名为CHILDHOOD的新型可穿戴套装,通过附加视点转换器和手外骨骼,虚拟地实现了儿童的眼睛和手的运动(图1a)。我们假设,通过改变我们自己的身体来虚拟孩子的身体尺寸,同时保留与实际环境的具体互动,可以增强孩子的视角体验。这可以帮助设计师通过他们自己的身体互动实时评估产品的可访问性。此外,增强儿童体验可以帮助工作人员和家长记住孩子是如何感受和触摸世界的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
CHILDHOOD: wearable suit for augmented child experience
Understanding and perceiving the world from a child's perspective is a very important key not only to design products and architecture, but also to remind staff who work closely with children, such as hospitals and kindergartens. Ida et al. investigated the universality of devices and architecture in public spaces by recording videos through a hand-held camera positioned at a child's eye level [Ida et al. 2010]. In this study, we propose a novel wearable suit called CHILDHOOD that virtually realizes a child's eye and hand movements by attaching a viewpoint translator and hand exoskeletons (Figure 1a). We hypothesized that virtualizing a child's body size by transforming our own body while preserving embodied interactions with actual surroundings would provide an augmented experience of a child's perspective. This could assist designers in evaluating product accessibility through their own body interactions in real time. In addition, augmented child experience can help staff and parents remember how children feel and touch the world.
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