优化通信在多gpu晶格玻尔兹曼模拟

E. Calore, D. Marchi, S. Schifano, R. Tripiccione
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引用次数: 9

摘要

越来越多的科学应用程序运行在基于GPU系统的大型集群上。在大多数情况下,应用程序的大规模并行性使用MPI, MPI被广泛认为是构建并行应用程序的事实标准,同时使用几种编程语言来表达应用程序中可用的并行性,并将其映射到gpu上可用的并行资源上。规则网格和模板代码在这些应用程序的一个子集中使用,通常对应于计算“大挑战”。其中一类应用是用于计算流体动力学的晶格玻尔兹曼方法(LB)。LB算法的规则结构使其适用于gpu等具有高度并行性的处理器架构。这些应用程序在大型集群上的可伸缩性需要仔细设计处理器到处理器的数据通信,利用所有可能的通信和计算重叠。本文着眼于这些问题,将最先进的二维LB模型作为一个用例,该模型精确地再现了遵循完美气体状态方程的二维流体的热流体力学。详细研究了数据组织与数据布局之间的相互作用、数据通信选择以及通信与计算的重叠。我们推导了一些性能特征的部分模型,并与我们在大型gpu集群上运行的生产级代码的实验结果进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimizing communications in multi-GPU Lattice Boltzmann simulations
An increasingly large number of scientific applications run on large clusters based on GPU systems. In most cases the large scale parallelism of the applications uses MPI, widely recognized as the de-facto standard for building parallel applications, while several programming languages are used to express the parallelism available in the application and map it onto the parallel resources available on GPUs. Regular grids and stencil codes are used in a subset of these applications, often corresponding to computational “Grand Challenges”. One such class of applications are Lattice Boltzmann Methods (LB) used in computational fluid dynamics. The regular structure of LB algorithms makes them suitable for processor architectures with a large degree of parallelism like GPUs. Scalability of these applications on large clusters requires a careful design of processor-to-processor data communications, exploiting all possibilities to overlap communication and computation. This paper looks at these issues, considering as a use case a state-of-the-art two-dimensional LB model, that accurately reproduces the thermo-hydrodynamics of a 2D-fluid obeying the equation-of-state of a perfect gas. We study in details the interplay between data organization and data layout, data-communication options and overlapping of communication and computation. We derive partial models of some performance features and compare with experimental results for production-grade codes that we run on a large cluster of GPUs.
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