模拟和游戏的评估:一个全面的程序和案例历史。

S Thiagarajan
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引用次数: 2

摘要

本文讨论了评估健康教育中的模拟和游戏的维度,提供了一个包含这些维度的程序模型,并通过反复评估的游戏演变历史案例来说明该模型。评估游戏的四个主要维度是评估的目的、评估数据的来源、对主要或副作用的重视以及评估的时机。程序模型整合了这些评估维度,并分为自我评估、专家评估、非正式玩家选拔、典型使用测试、现场测试和长期评估阶段。案例历史说明了这些阶段在消费者健康教育中的每个短游戏的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of simulations and games: a comprehensive procedure and a case history.

This article deals with the dimensions of evaluating simulations and games in health education, provides a procedural model which incorporates these dimensions, and illustrates this model with a case history of the evolution of a game through repeated evaluation. The four major dimensions of evaluating a game are the purposes of evaluation, sources of evaluative data, emphasis on main or side effects, and timing of evaluation. The procedural model incorporates these dimensions of evaluation and is divided into stages of self-evaluation, expert appraisal, informal player tryouts, typical-use testing, field testing, and long-term evaluation. The case history illustrates the application of each of these stages to a short game in consumer health education.

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