基于vr的消费者技术支持建构主义的学习和教学:一个案例研究

Melania Nitu, M. Dascalu, Sergean Bagîş, C. Bodea
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引用次数: 4

摘要

科技给经济带来了巨大的变化,改变了我们沟通和联系的方式,改变了我们学习的方式。因此,经典的教学范式和相应的设计模型现在可以由消费技术支持。本文提出了一个体验式学习的例子,这是一个实现建构主义的设计模型,使用虚拟现实应用于计算机体系结构。实验结果与学生如何看待它有关,强调了这类应用带来的好处和挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Supporting Constructivist Learning and Teaching with the Aid of VR-based Consumer Tech: A Case Study
Technology leads to massive changes in the economy, in the way we communicate and relate to each other and in the way we learn. Thus, the classical paradigms of teaching and learning and their corresponding design models can now be supported by consumer tech. This article presents an example of experiential learning, a design model which implements constructivism, using a virtual reality application for computer architecture. The experimental results related to how the students perceive it underlines the benefits and challenges brought by this type of application.
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