从任务分析到线框设计:一种以用户为中心的GUI设计方法,用于组装工作场所的移动HRI

C. Colceriu, B. Leichtmann, S. Brell-Çokcan, W. Jonas, V. Nitsch
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引用次数: 1

摘要

虽然以用户为中心的设计理念和相应的设计建议是人机交互(HRI)研究的核心支柱,但如何从这种抽象和广义的设计建议转变为具体的、特定于上下文的设计实现的过程,在文献中仍然缺乏研究和模糊。因此,本文的目标是展示一种从抽象设计建议到具体接口的方法,从而说明在HRI中很少用具体术语说明的设计过程。这是通过一个真实的用例来完成的,该用例是为中型公司的装配工作的移动协作制造机器人设计一个可能的以用户为中心的界面。一项研究提出了概念化和测试通过设计的研究方法,该方法结合了跨学科的方法来确定应该在HRI的图形用户界面(GUI)上显示的相关信息。基于用例,进行目标导向任务分析(GDTA),包括参与式观察和与主题专家的访谈,以分析从工作目标到信息单元的组装任务。所获得的信息已被转移到物理模型中。已经创建了一个线框来显示如何将GDTA和物理模型的结果应用于GUI。通过对最终用户(n = 12)的定性访谈来评估线框设计,以获得对其相关性的初步估计。为了验证所应用的方法,设计和工程专业的学生(n = 10)在面试之后重复了这个过程。结果表明,该方法组合显示出潜力,并导致支持性的用户界面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From Task Analysis to Wireframe Design: An Approach to User-Centered Design of a GUI for Mobile HRI at Assembly Workplaces
While user-centered design philosophy and corresponding design recommendations are central pillars of human-robot interaction (HRI) research, the process how to move from such abstract and generalized design recommendations to concrete, context-specific design implementations remains under-researched and vague in the literature. The goal of this paper is therefore to show an approach for moving from abstract design recommendations to a concrete interface, and thus illustrates a design process that is rarely illustrated in concrete terms in HRI. This is done using a real-world use case of designing a possible user-centered interface for mobile cooperative manufacturing robots for assembly work in a medium-sized company. A study is presented to conceptualize and test a Research-through-Design approach, which combines transdisciplinary methods to determine relevant information which should be displayed on a graphical user interface (GUI) for HRI. Based on the use case, a Goal-Directed Task Analysis (GDTA) was conducted, consisting of a participatory observation and interviews with subject matter experts to analyze an assembly task from the work objective to the information units. The acquired information has been transferred to a physical model. A wireframe has been created to show how the results of the GDTA and the physical model can be applied to a GUI. The wireframe design has been evaluated through qualitative interviews with end users (n = 12) to get first estimates about its relevance. In order to validate the applied methods, design and engineering students (n = 10) repeated the process in stages followed by interviews. The results indicate that the method mix shows potential and leads to supportive user interfaces.
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