非lambertian对象的多项式图像渲染

Sarah Fachada, Daniele Bonatto, Mehrdad Teratani, G. Lafruit
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引用次数: 5

摘要

非朗伯物体呈现的方面取决于观看者对周围场景的位置。与漫射物体相反,它们的特征随相机非线性移动,无法使用现有的基于深度图像的渲染(DIBR)方法渲染它们,也无法使用运动结构(SfM)对它们的表面进行三角测量。在本文中,我们提出了DIBR范例的扩展,通过用更完整的多通道“非兰伯特地图”取代深度图来描述这些非线性,而不尝试对场景进行3D重建。我们对所提出的地图的每个系数的重要性进行了研究,测量了视觉质量和数据量之间的权衡,以最佳地呈现非兰伯物体。我们将我们的方法与其他最先进的基于图像的渲染方法进行比较,并在具有挑战性的数据集上以有希望的主观和客观结果优于它们。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Polynomial Image-Based Rendering for non-Lambertian Objects
Non-Lambertian objects present an aspect which depends on the viewer's position towards the surrounding scene. Contrary to diffuse objects, their features move non-linearly with the camera, preventing rendering them with existing Depth Image-Based Rendering (DIBR) approaches, or to triangulate their surface with Structure-from-Motion (SfM). In this paper, we propose an extension of the DIBR paradigm to describe these non-linearities, by replacing the depth maps by more complete multi-channel “non-Lambertian maps”, without attempting a 3D reconstruction of the scene. We provide a study of the importance of each coefficient of the proposed map, measuring the trade-off between visual quality and data volume to optimally render non-Lambertian objects. We compare our method to other state-of-the-art image-based rendering methods and outperform them with promising subjective and objective results on a challenging dataset.
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