{"title":"一个将内核GPU算法转换为外核算法的框架","authors":"T. Harada","doi":"10.1145/2856400.2876011","DOIUrl":null,"url":null,"abstract":"Porting an existing application to the GPU requires a lot of engineering effort. However, as the GPU memory of today is smaller compared to the host memory, some application which requires to access to a large data set needs to implement an out-of-core logic on top of the GPU implementation which is additional engineering work [Garanzha et al. 2011]. We present a framework to make it easy to transform an in-core GPU implementation to an out-of-core GPU implementation. In this work, we assume that the out-of-core memory access is read only. The proposed method is implemented using OpenCL thus we use the terminology of OpenCL in this document.","PeriodicalId":207863,"journal":{"name":"Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-02-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"A framework to transform in-core GPU algorithms to out-of-core algorithms\",\"authors\":\"T. Harada\",\"doi\":\"10.1145/2856400.2876011\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Porting an existing application to the GPU requires a lot of engineering effort. However, as the GPU memory of today is smaller compared to the host memory, some application which requires to access to a large data set needs to implement an out-of-core logic on top of the GPU implementation which is additional engineering work [Garanzha et al. 2011]. We present a framework to make it easy to transform an in-core GPU implementation to an out-of-core GPU implementation. In this work, we assume that the out-of-core memory access is read only. The proposed method is implemented using OpenCL thus we use the terminology of OpenCL in this document.\",\"PeriodicalId\":207863,\"journal\":{\"name\":\"Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games\",\"volume\":\"8 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-02-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2856400.2876011\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2856400.2876011","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A framework to transform in-core GPU algorithms to out-of-core algorithms
Porting an existing application to the GPU requires a lot of engineering effort. However, as the GPU memory of today is smaller compared to the host memory, some application which requires to access to a large data set needs to implement an out-of-core logic on top of the GPU implementation which is additional engineering work [Garanzha et al. 2011]. We present a framework to make it easy to transform an in-core GPU implementation to an out-of-core GPU implementation. In this work, we assume that the out-of-core memory access is read only. The proposed method is implemented using OpenCL thus we use the terminology of OpenCL in this document.