气球选择:精确的低疲劳3D选择的多指技术

Hrvoje Benko, Steven K. Feiner
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引用次数: 117

摘要

气球选择是一种3D交互技术,它模仿了现实世界中操纵连接在绳子上的氦气球的比喻。气球选择允许在桌面表面上方的体积中进行精确的3D选择,通过在多点触摸敏感的表面上使用多个手指。将三维选择任务部分分解为一个手指在桌面的绝对二维笛卡尔坐标系下的2自由度定位任务和另一个手指在桌面的相对二维极坐标坐标系下的1自由度定位任务。我们在一项正式的用户研究中评估了气球选择,并将其与两种众所周知的选择静态3D目标的交互技术进行了比较:3DOF跟踪棒和键盘光标键。我们发现气球选择比使用光标键要快得多,错误率也比使用魔杖要低得多。较低的错误率似乎是由于用户的手被桌面支撑着,从而大大减少了手部震颤和手臂疲劳。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Balloon Selection: A Multi-Finger Technique for Accurate Low-Fatigue 3D Selection
Balloon selection is a 3D interaction technique that is modeled after the real world metaphor of manipulating a helium balloon attached to a string. Balloon selection allows for precise 3D selection in the volume above a tabletop surface by using multiple fingers on a multi-touch-sensitive surface. The 3DOF selection tasks is decomposed in part into a 2DOF positioning task performed by one finger on the tabletop in an absolute 2D Cartesian coordinate system and a 1DOF positioning task performed by another finger on the tabletop in a relative 2D polar coordinate system. We have evaluated balloon selection in a formal user study that compared it to two well-known interaction techniques for selecting a static 3D target: a 3DOF tracked wand and keyboard cursor keys. We found that balloon selection was significantly faster than using cursor keys and had a significantly lower error rate than the wand. The lower error rate appeared to result from the user's hands being supported by the tabletop surface, resulting in significantly reduced hand tremor and arm fatigue.
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