{"title":"《商业世界》","authors":"R. Bloomfield","doi":"10.4101/JVWR.V2I3.743","DOIUrl":null,"url":null,"abstract":"This article sketches the features required of a platform (which I refer to as ‘World of Bizcraft’) that supports virtual worlds dedicated to research and education on business-related topics. Key features include progressivity of content and challenges, which is a standard feature in most educational processes; certification of players’ achievements, rather than the achievements of the players’ characters; the ability to control participant interaction, collaboration and creation of game assets; implementation of induced value, which forms the foundation of experimental research in economics; production functions that capture the realities of real businesses; sophisticated property rights that support complex software-enforced contracts; and comprehensive systems for business reporting.","PeriodicalId":309400,"journal":{"name":"Samuel Curtis Johnson Graduate School of Management at Cornell University Research Paper Series","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":"{\"title\":\"World of Bizcraft\",\"authors\":\"R. Bloomfield\",\"doi\":\"10.4101/JVWR.V2I3.743\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article sketches the features required of a platform (which I refer to as ‘World of Bizcraft’) that supports virtual worlds dedicated to research and education on business-related topics. Key features include progressivity of content and challenges, which is a standard feature in most educational processes; certification of players’ achievements, rather than the achievements of the players’ characters; the ability to control participant interaction, collaboration and creation of game assets; implementation of induced value, which forms the foundation of experimental research in economics; production functions that capture the realities of real businesses; sophisticated property rights that support complex software-enforced contracts; and comprehensive systems for business reporting.\",\"PeriodicalId\":309400,\"journal\":{\"name\":\"Samuel Curtis Johnson Graduate School of Management at Cornell University Research Paper Series\",\"volume\":\"13 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-10-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"10\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Samuel Curtis Johnson Graduate School of Management at Cornell University Research Paper Series\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4101/JVWR.V2I3.743\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Samuel Curtis Johnson Graduate School of Management at Cornell University Research Paper Series","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4101/JVWR.V2I3.743","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10
摘要
本文概述了一个平台(我称之为“World of Bizcraft”)所需的功能,该平台支持致力于商业相关主题的研究和教育的虚拟世界。主要特征包括内容和挑战的递进性,这是大多数教育过程中的标准特征;证明玩家的成就,而不是玩家角色的成就;控制参与者互动、协作和游戏资产创造的能力;诱导价值的实现,是经济学实验研究的基础;捕捉真实业务现实的生产功能;支持复杂的软件强制合同的复杂产权;以及全面的业务报告系统。
This article sketches the features required of a platform (which I refer to as ‘World of Bizcraft’) that supports virtual worlds dedicated to research and education on business-related topics. Key features include progressivity of content and challenges, which is a standard feature in most educational processes; certification of players’ achievements, rather than the achievements of the players’ characters; the ability to control participant interaction, collaboration and creation of game assets; implementation of induced value, which forms the foundation of experimental research in economics; production functions that capture the realities of real businesses; sophisticated property rights that support complex software-enforced contracts; and comprehensive systems for business reporting.