{"title":"彭邦安游戏平台游戏《阿约拉万病毒》基于Android邓安梦古纳坎游戏引擎Unity","authors":"Fenroy Yedithia, Sulistyowati, Rosmiati","doi":"10.34128/jht.v8i1.101","DOIUrl":null,"url":null,"abstract":"Abstrak \nPenelitian ini bertujuan untuk menciptakan suatu permainan dengan tema mempromosikan pola hidup bersih dan sehat (PHBS). Sasaran pengguna dari permainan ini adalah anak-anak dan remaja. Akan tetapi, permainan ini juga dapat dimainkan oleh orang dewasa. \nDalam penelitian ini, tim peneliti mempertimbangkan keadaan pandemi yang tengah melanda tidak hanya di Palangka Raya, namun juga diseluruh kota di dunia. Sebab itu, dalam merancang permainan ini, tim penulis melakukan observasi dan studi literatur terkait virus dan pola hidup bersih. Dalam perancangan objek gambar, tim peneliti bekerja sama dengan pihak ketiga, juru gambar. Setelah itu tim mengolah data-data yang telah dikumpulkan agar dapat membuat permainan yang telah direncanakan. \nHasil akhir penelitian yang berupa permainan, dengan judul “Ayo Lawan Virus” disebarluaskan kepada masyarakat secara gratis. Hal ini merupakan bentuk sumbangsih tim peneliti dan STMIK Palangkaraya untuk mengedukasi masyarakat agar terbiasa menjalankan pola hidup bersih dan sehat (PHBS). \n \nKata kunci : game platformer, unity game engine, edukasi hidup sehat \n \nAbstract \n This study aimed to create a game with the theme of promoting a clean and healthy lifestyle (PHBS). The target users of this game are children and teenagers. However, this game can also be played by adults. \nIn this study, the research team considered the current state of the pandemic, not only in Palangka Raya, but also in all cities in the world. Therefore, in designing this game, the author's team conducted observations and literature studies related to viruses and a clean lifestyle. In designing the drawing object, the research team collaborated with a third party, the draftsman. After that the team processed the data that had been collected in order to make the planned game. \nThe final result of the research in the form of a game, entitled \"Let's Fight Virus\" is distributed to the public for free. This is a form of contribution from the research team and STMIK Palangkaraya to educate the public to get used to running a clean and healthy lifestyle (PHBS). \n \nKeywords : platformer games, unity game engine, healthy living education","PeriodicalId":345659,"journal":{"name":"Jurnal Humaniora Teknologi","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Pengembangan Game Platformer “Ayo Lawan Virus” Berbasis Android dengan Menggunakan Game Engine Unity\",\"authors\":\"Fenroy Yedithia, Sulistyowati, Rosmiati\",\"doi\":\"10.34128/jht.v8i1.101\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstrak \\nPenelitian ini bertujuan untuk menciptakan suatu permainan dengan tema mempromosikan pola hidup bersih dan sehat (PHBS). Sasaran pengguna dari permainan ini adalah anak-anak dan remaja. Akan tetapi, permainan ini juga dapat dimainkan oleh orang dewasa. \\nDalam penelitian ini, tim peneliti mempertimbangkan keadaan pandemi yang tengah melanda tidak hanya di Palangka Raya, namun juga diseluruh kota di dunia. Sebab itu, dalam merancang permainan ini, tim penulis melakukan observasi dan studi literatur terkait virus dan pola hidup bersih. Dalam perancangan objek gambar, tim peneliti bekerja sama dengan pihak ketiga, juru gambar. Setelah itu tim mengolah data-data yang telah dikumpulkan agar dapat membuat permainan yang telah direncanakan. \\nHasil akhir penelitian yang berupa permainan, dengan judul “Ayo Lawan Virus” disebarluaskan kepada masyarakat secara gratis. Hal ini merupakan bentuk sumbangsih tim peneliti dan STMIK Palangkaraya untuk mengedukasi masyarakat agar terbiasa menjalankan pola hidup bersih dan sehat (PHBS). \\n \\nKata kunci : game platformer, unity game engine, edukasi hidup sehat \\n \\nAbstract \\n This study aimed to create a game with the theme of promoting a clean and healthy lifestyle (PHBS). The target users of this game are children and teenagers. However, this game can also be played by adults. \\nIn this study, the research team considered the current state of the pandemic, not only in Palangka Raya, but also in all cities in the world. Therefore, in designing this game, the author's team conducted observations and literature studies related to viruses and a clean lifestyle. In designing the drawing object, the research team collaborated with a third party, the draftsman. 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Pengembangan Game Platformer “Ayo Lawan Virus” Berbasis Android dengan Menggunakan Game Engine Unity
Abstrak
Penelitian ini bertujuan untuk menciptakan suatu permainan dengan tema mempromosikan pola hidup bersih dan sehat (PHBS). Sasaran pengguna dari permainan ini adalah anak-anak dan remaja. Akan tetapi, permainan ini juga dapat dimainkan oleh orang dewasa.
Dalam penelitian ini, tim peneliti mempertimbangkan keadaan pandemi yang tengah melanda tidak hanya di Palangka Raya, namun juga diseluruh kota di dunia. Sebab itu, dalam merancang permainan ini, tim penulis melakukan observasi dan studi literatur terkait virus dan pola hidup bersih. Dalam perancangan objek gambar, tim peneliti bekerja sama dengan pihak ketiga, juru gambar. Setelah itu tim mengolah data-data yang telah dikumpulkan agar dapat membuat permainan yang telah direncanakan.
Hasil akhir penelitian yang berupa permainan, dengan judul “Ayo Lawan Virus” disebarluaskan kepada masyarakat secara gratis. Hal ini merupakan bentuk sumbangsih tim peneliti dan STMIK Palangkaraya untuk mengedukasi masyarakat agar terbiasa menjalankan pola hidup bersih dan sehat (PHBS).
Kata kunci : game platformer, unity game engine, edukasi hidup sehat
Abstract
This study aimed to create a game with the theme of promoting a clean and healthy lifestyle (PHBS). The target users of this game are children and teenagers. However, this game can also be played by adults.
In this study, the research team considered the current state of the pandemic, not only in Palangka Raya, but also in all cities in the world. Therefore, in designing this game, the author's team conducted observations and literature studies related to viruses and a clean lifestyle. In designing the drawing object, the research team collaborated with a third party, the draftsman. After that the team processed the data that had been collected in order to make the planned game.
The final result of the research in the form of a game, entitled "Let's Fight Virus" is distributed to the public for free. This is a form of contribution from the research team and STMIK Palangkaraya to educate the public to get used to running a clean and healthy lifestyle (PHBS).
Keywords : platformer games, unity game engine, healthy living education