游戏开发者会在产品中测试什么?

Jussi Kasurinen, K. Smolander
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引用次数: 29

摘要

背景:软件项目通常有四个目标;在预算和时间内,以可接受的质量生产所需的功能。这种说法可能适用于大多数普通的软件开发项目,但这些目标是否足以用于游戏开发?目标:我们分析游戏开发组织如何测试他们的产品,他们的主要测试目标是什么,以及他们如何看待自己在软件业务中的地位。方法:我们采访了来自不同公司的7个游戏开发团队,并研究了他们如何使用扎根理论方法测试自己的产品。结果:我们的研究结果表明,游戏开发者更关注软价值,如游戏内容或用户体验,而不是更传统的目标,如可靠性或效率。结论:游戏开发者在软件测试和质量保证方法上有类似的优先级,但不能完全与软件行业相提并论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
What do game developers test in their products?
Context: Software projects often have four objectives; to produce the required functionality, in budget and in schedule, with acceptable quality. That statement may be true for most of the ordinary software development projects, but are these objectives enough for game development, where creativity and artistic aspects have a major role? Goal: We analyze how game developing organizations test their products, what are their main test objectives and how they perceive themselves in the software business. Method: We interviewed seven game development teams from different companies and studied how they test their products with grounded theory approach. Results: Our results suggest that game developers focus on soft values such as game content or user experience, instead of more traditional objectives such as reliability or efficiency. Conclusions: Game developers have similar, but not fully comparable to software industry, set of priorities in their software testing and quality assurance approaches.
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