将汽车行为的学习从现实转移到仿真应用

C. Paduraru, Miruna Paduraru, Andrei Blahovici
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引用次数: 0

摘要

从开发的角度来看,在仿真应用中创建车辆的综合行为一直是一个挑战。首先,在实现所需的运行时效率的同时,创建可信和逼真的模拟是一个真正的挑战。其次,实现它所需的工作可能会给开发过程增加大量的成本。在本文中,我们提出了一种自动设计车辆仿真系统的方法,即从现实中迁移学习到模拟器。我们的方法依赖于先进的深度学习技术和自动驾驶汽车领域常用的数据集。为了评估这种方法在模拟环境中的工作效果,在评估中提出了使用CARLA模拟器的实验。结果表明,所提出的迁移学习方法在定量和定性上都取得了良好的结果,即使在资源受限的模拟应用(如视频游戏)中也适用于运行时评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Transfer learning of cars behaviors from reality to simulation applications
Creating synthetic behaviors of vehicles in simulation applications has always been challenging from a development standpoint. First, it is a real challenge to create a credible and realistic simulation while achieving the required runtime efficiency. Second, the effort required to implement it can add significant cost to the development processes. In this paper, we propose an automated way to design vehicle simulation systems by transfer learning from reality to simulators. Our methods rely on advanced deep learning technologies and datasets commonly used in the field of self-driving cars. To assess how well this approach would work in a simulation environment, experiments using the CARLA simulator are presented in the evaluation. The results show that the proposed transfer learning approach provides good results, both quantitatively and qualitatively, and is suitable for runtime evaluation even in resource-constrained simulation applications such as video games.
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