理解体育价值观对社会资本和网络口碑的作用——以电子竞技游戏为例

T. Ribeiro, André Calapez, V. Almeida, Hirotaka Matsuoka
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引用次数: 0

摘要

由于电子竞技(即有组织的电子游戏比赛)的社交性质,认识到共同的价值观和规范可以作为在线游戏社区的积极推动力。不同的游戏类别,如体育模拟(游戏邦注:即基于现实体育赛事的电子竞技)正通过社交互动推动着它们的扩张,这种社交互动能够培养玩家之间的新关系,即所谓的社交资本(游戏邦注:即游戏社区内的社交联系、关系和网络所创造的价值)。尽管最近的研究显示了电子竞技的社会作用(例如,满意度,忠诚度或幸福感),但关于其体育价值,社会资本形成和互联网上不同玩家社区的积极口碑,很少有经验得出的见解。本研究旨在达到两个目的:(a)研究体育价值观(卓越、友谊和尊重)如何影响电子竞技玩家的游戏内社会资本形成(桥梁和纽带)和口碑意图;(b)根据体育模拟和非模拟比赛来判断是否存在差异。收集电子竞技玩家的数据(n = 509),并使用结构方程模型对结果进行分析,以检验构式之间的假设关系,并使用多组分析来验证两个游戏组之间的路径系数是否不同。在两组中,友谊价值是最能预测关系和桥接资本形成的因素。优秀价值对非模拟游戏中建立的强大社会关系产生了积极影响,而在体育模拟游戏中,玩得好或达到高水平的游戏表现对建立纽带资本没有贡献。结合资本和桥接资本都是行为意向的有力预测因子。社交影响侧重于培养体育价值观,加强玩家社区的社交联系,作为分享良好体验或积极谈论游戏的一种方式。电子竞技产业应该考虑社会资本的完善和中介结构,加强游戏内的联系,以及作为更广泛的理论基础的桥梁关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Understanding the Role of Sport Values on Social Capital and Word-of-Mouth on the Internet: A Case Study of Esports Games
Due to the social nature of esports (i.e., organized video game competitions), recognizing common values and norms can be leveraged as a positive driver in online gaming communities. Different game categories such as sports simulation (i.e., esports based on real-life sport events) are driving their expansion through social interactions that foster new relationships among players, known as social capital (i.e., value created from social connections, relationships, and networks within the gaming community). Despite recent studies showing the social role of esports (e.g., on satisfaction, loyalty, or well-being), little empirically derived insight exists regarding its sport values, social capital formation and positive word-of-mouth in different gamer communities on the Internet. This study aims to achieve two objectives: (a) to examine how sports values (excellence, friendship and respect) influence the in-game social capital formation (bridging and bonding) and word-of-mouth intention by the esports players; and (b) to determine whether differences occur according to sports simulation and non-simulation games. Data were collected among esports players (n = 509), and the results were analyzed using structural equation modeling to test hypothesized relationships between the constructs and multigroup analysis to verify if the path coefficients differ among both game groups. Friendship value was the strongest predictor of bonding and bridging capital formation in both groups. The excellence value showed a positive effect on strong social ties created towards non-simulation games, while playing well or reaching high in-game performance did not contribute to creating bonding capital in sports simulation games. Both bonding and bridging capital were strong predictors of behavioral intentions. Social implications focus on cultivating the sportive values and enhancing social ties on player community as a way to share good experiences or to talk positively about the game. Esports industry should consider the well-established and mediating construct of social capital, strengthening in-game bonding, and bridging relations as a broader theoretical basis.
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