在NVIDIA gpu上制造强大的敌人

Tyler Yandrofski, Jingyuan Chen, Nathan Otterness, James H. Anderson, F. D. Smith
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引用次数: 5

摘要

图形处理单元(gpu)由于其在人工智能(AI)工作负载上的高性能,被广泛应用于自动驾驶汽车等安全关键型实时系统。随着近年来GPU计算能力的不断提高,允许多个独立程序同时访问GPU的可能性越来越大。这使时间分析变得复杂,因为共享GPU资源的争用使执行时间难以预测,最坏情况执行时间(WCETs)难以估计。本文提供了一种生成敌方程序的方法,该程序有意争夺GPU资源,以实现更有信心的基于测量的WCET估计。本文提供了一种实验驱动的方法来设计有效的敌方程序,用于GPU内几种不同的干扰通道特定的共享资源,通过这些资源,并发计算可能会影响其他人的执行时间。该方法灵活,可适用于不同的GPU共享机制。敌人针对大量真实的GPU应用程序进行评估,结果表明,这些敌人导致GPU任务的减速比其他基准资源压力方法更高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Making Powerful Enemies on NVIDIA GPUs
Graphics Processing Units (GPUs) are widely used in safety-critical real-time systems such as autonomous vehicles due to their high performance on artificial intelligence (AI) work-loads. As the computing power of recent GPUs keeps growing, it becomes increasingly possible to allow multiple independent programs to access the GPU concurrently. This complicates timing analysis, as contention for shared GPU resources renders execution times less predictable and worst-case execution times (WCETs) difficult to estimate. This paper provides a method for producing enemy programs that intentionally contend for GPU resources in order to enable more confident measurement-based WCET estimations. This paper provides an experiment-driven method to design effective enemy programs for several different interference channels—specific shared resources within the GPU through which concurrent computations may impact others' execution times. The method is flexible and can be applied to different GPU sharing mechanisms. The enemies are evaluated against a large number of real GPU applications, and the results indicate that these enemies cause higher slowdowns for GPU tasks than other baseline resource-stressing methods.
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