通过视觉反馈和在严肃游戏中加强交流来改善全膝关节置换术后的康复过程

Bernhard Maurer, Fabian Bergner, Peter Kober, R. Baumgartner
{"title":"通过视觉反馈和在严肃游戏中加强交流来改善全膝关节置换术后的康复过程","authors":"Bernhard Maurer, Fabian Bergner, Peter Kober, R. Baumgartner","doi":"10.1145/2379057.2379124","DOIUrl":null,"url":null,"abstract":"A common problem during rehabilitation after total knee replacement surgery is a lack of intrinsic motivation to do the necessary exercises at home. Doing the exercises at home without the supervision of a physical therapist raises the risk that patients do not execute the activities in a safe and effective manner. To address this problem, we developed a serious exergame to improve engagement and the efficiency of the rehabilitation process. A team of game developers, physiotherapists and a researcher collaborated to contribute to the design and prototype development. This led to a prototype using Microsoft Kinect as an input device to engage users combined with an individualized setup that provides visual rewarding and corrective feedback to the patient and a communication channel to the therapist to enable performance monitoring.\n This interdisciplinary process we were engaged in has implications for the development of engaging exergames that communicate clinically relevant performance information to elderly patients through a visual feedback tool.","PeriodicalId":447848,"journal":{"name":"ACM International Conference on Design of Communication","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Improving rehabilitation process after total knee replacement surgery through visual feedback and enhanced communication in a serious game\",\"authors\":\"Bernhard Maurer, Fabian Bergner, Peter Kober, R. Baumgartner\",\"doi\":\"10.1145/2379057.2379124\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A common problem during rehabilitation after total knee replacement surgery is a lack of intrinsic motivation to do the necessary exercises at home. Doing the exercises at home without the supervision of a physical therapist raises the risk that patients do not execute the activities in a safe and effective manner. To address this problem, we developed a serious exergame to improve engagement and the efficiency of the rehabilitation process. A team of game developers, physiotherapists and a researcher collaborated to contribute to the design and prototype development. This led to a prototype using Microsoft Kinect as an input device to engage users combined with an individualized setup that provides visual rewarding and corrective feedback to the patient and a communication channel to the therapist to enable performance monitoring.\\n This interdisciplinary process we were engaged in has implications for the development of engaging exergames that communicate clinically relevant performance information to elderly patients through a visual feedback tool.\",\"PeriodicalId\":447848,\"journal\":{\"name\":\"ACM International Conference on Design of Communication\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-10-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM International Conference on Design of Communication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2379057.2379124\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM International Conference on Design of Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2379057.2379124","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

摘要

全膝关节置换术后康复的一个常见问题是缺乏内在动力在家做必要的锻炼。在没有物理治疗师监督的情况下在家中进行锻炼会增加患者不能以安全有效的方式进行活动的风险。为了解决这个问题,我们开发了一个严肃的游戏来提高康复过程的参与度和效率。一个由游戏开发者、理疗师和研究人员组成的团队共同参与了设计和原型开发。这导致了使用微软Kinect作为输入设备的原型,以吸引用户,并结合个性化设置,为患者提供视觉奖励和纠正反馈,并为治疗师提供沟通渠道,以实现性能监控。我们参与的这一跨学科过程对通过视觉反馈工具向老年患者传达临床相关表现信息的互动游戏的开发具有启示意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improving rehabilitation process after total knee replacement surgery through visual feedback and enhanced communication in a serious game
A common problem during rehabilitation after total knee replacement surgery is a lack of intrinsic motivation to do the necessary exercises at home. Doing the exercises at home without the supervision of a physical therapist raises the risk that patients do not execute the activities in a safe and effective manner. To address this problem, we developed a serious exergame to improve engagement and the efficiency of the rehabilitation process. A team of game developers, physiotherapists and a researcher collaborated to contribute to the design and prototype development. This led to a prototype using Microsoft Kinect as an input device to engage users combined with an individualized setup that provides visual rewarding and corrective feedback to the patient and a communication channel to the therapist to enable performance monitoring. This interdisciplinary process we were engaged in has implications for the development of engaging exergames that communicate clinically relevant performance information to elderly patients through a visual feedback tool.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信