多人游戏环境中的欺骗性机器人裁判

Marynel Vázquez, Alexander May, Aaron Steinfeld, Wei-Hsuan Chen
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引用次数: 44

摘要

我们在多人机器人游戏的背景下探索欺骗。机器人不以竞争者的身份参加比赛,而是负责宣布每一轮谁赢谁输。这个机器人被设计成通过不知不觉地平衡他们赢得的多少来欺骗玩家,希望这种行为能让他们玩得更久,更有兴趣。通过利用机器人行为范式及其更好的感知能力,诱导关于谁赢得游戏的错误信念。有些参与者在听取汇报后发现平衡策略是有利的,而另一些人则表现出较少的兴趣,主要是因为他们认为不公平的程度。通过改变机器人在游戏过程中的行为来评估信任、怀疑、动机和吸引力。简报后的结果包括,与一般机器人相比,参与者更能接受我们的机器人说谎。与游戏玩法有关的因素,这个机器人,以及一般的欺骗性机器人也会被讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A deceptive robot referee in a multiplayer gaming environment
We explore deception in the context of a multi-player robotic game. The robot does not participate as a competitor, but is in charge of declaring who wins or loses every round. The robot was designed to deceive game players by imperceptibly balancing how much they won, with the hope this behavior would make them play longer and with more interest. Inducing false belief about who wins the game was accomplished by leveraging paradigms about robot behavior and their better perceptual abilities. There were participants who found the balancing strategy favorable after being debriefed, and others who showed less interest mostly because of their perceived level of unfairness. Trust, suspicion, motivation, and appeal were evaluated by altering the robot behavior during gameplay. Post-briefing results include the finding that participants are more accepting of the use of lying by our robot as opposed to robots in general. Factors pertaining to gameplay, this robot, and deceptive robotics in general are also discussed.
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