Meilani Hartono, B. Yulianto, A. Santoso, Crisantus Lebu Raya, Khairisan Noor Adhyatmoko, Muhammad Alif Candramata
{"title":"小学教育数学游戏","authors":"Meilani Hartono, B. Yulianto, A. Santoso, Crisantus Lebu Raya, Khairisan Noor Adhyatmoko, Muhammad Alif Candramata","doi":"10.1109/ICIMTECH.2017.8273529","DOIUrl":null,"url":null,"abstract":"The purpose of this research is to develop educational mathematics game for elementary students. This game will be made to be played in a personal computer (PC). The pictures used are 2D pictures with 2D animation and audio to attract students to play the game and learn mathematics. There are 4 mini games which will be developed based on the previous research. The data collection methods used were questionnaires, literature studies, interviews, and game trials. Results show that students prefer to learn mathematics while playing game. This game has been tested by primary students and runs smoothly. The materials delivered by the game are also easily understood by students. At the end of this research, it is expected that this educational mathematics game will become an alternative media which will complement the conventional learning method.","PeriodicalId":439941,"journal":{"name":"2017 International Conference on Information Management and Technology (ICIMTech)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Educational mathematics game for elementary students\",\"authors\":\"Meilani Hartono, B. Yulianto, A. Santoso, Crisantus Lebu Raya, Khairisan Noor Adhyatmoko, Muhammad Alif Candramata\",\"doi\":\"10.1109/ICIMTECH.2017.8273529\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of this research is to develop educational mathematics game for elementary students. This game will be made to be played in a personal computer (PC). The pictures used are 2D pictures with 2D animation and audio to attract students to play the game and learn mathematics. There are 4 mini games which will be developed based on the previous research. The data collection methods used were questionnaires, literature studies, interviews, and game trials. Results show that students prefer to learn mathematics while playing game. This game has been tested by primary students and runs smoothly. The materials delivered by the game are also easily understood by students. At the end of this research, it is expected that this educational mathematics game will become an alternative media which will complement the conventional learning method.\",\"PeriodicalId\":439941,\"journal\":{\"name\":\"2017 International Conference on Information Management and Technology (ICIMTech)\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 International Conference on Information Management and Technology (ICIMTech)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIMTECH.2017.8273529\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Conference on Information Management and Technology (ICIMTech)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIMTECH.2017.8273529","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Educational mathematics game for elementary students
The purpose of this research is to develop educational mathematics game for elementary students. This game will be made to be played in a personal computer (PC). The pictures used are 2D pictures with 2D animation and audio to attract students to play the game and learn mathematics. There are 4 mini games which will be developed based on the previous research. The data collection methods used were questionnaires, literature studies, interviews, and game trials. Results show that students prefer to learn mathematics while playing game. This game has been tested by primary students and runs smoothly. The materials delivered by the game are also easily understood by students. At the end of this research, it is expected that this educational mathematics game will become an alternative media which will complement the conventional learning method.