一种支持混合现实平台的网络物理系统概念学习的经验方法

J. Cecil, Avinash Gupta
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引用次数: 0

摘要

采用网络学习方法提高学生学习和参与的潜力是教育研究的一个重要领域。基于虚拟现实(VR)的学习环境或虚拟学习环境(VLEs)的出现开创了基于网络的教育时代,其中涉及支持体验式学习的智能技术和其他方法,以丰富科学,技术,工程和数学+计算(STEM+C)主题的学习经验。在本文中,讨论了使用NASA月球任务过程背景来教授网络物理系统中先进概念的此类体验活动。有两个重点:(1)研究体验活动的潜力,在这些体验活动中,工程和计算机科学专业的学生被教导使用混合现实(MR)设计和构建涉及宇航员训练场景的网络物理环境(2)评估使用低成本平台(如Vive)的沉浸式VLEs对学习科学和工程概念的影响。从学生的参与和学习的角度讨论了这种学习经验的结果。总的结论是,这种涉及VR/MR技术的体验活动有可能以积极的方式影响学生的学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Experiential Approach to Support Learning of Cyber Physical Systems Concepts involving Mixed Reality Platforms
The potential of adopting cyber learning approaches to improve student learning and engagement is an important area of educational research. The advent of Virtual Reality (VR) based learning environments or Virtual Learning Environments (VLEs) has ushered in the cyber-based educational era which involves smart technologies supporting experiential learning and other approaches to enrich the learning experiences in Science, Technology, Engineering, and Mathematics + Computing (STEM+C) topics. In this paper, the discussion of such experiential activities to teach advanced concepts in cyber-physical systems using process contexts from NASA's Moon Mission is discussed. There are two thrusts: (1) studying the potential of experiential activities where engineering and computer science students are taught to design and build such cyber-physical environments using Mixed Reality (MR) involving astronaut training scenarios (2) assessing the impact of immersive VLEs using low-cost platforms such as the Vive in learning science and engineering concepts. The results of such learning experiences in terms of engagement and learning on students are discussed. The overall conclusion is that such experiential activities involving VR/MR technologies have the potential to impact student learning in a positive manner.
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