拟人与审美定制对信任、绩效和情感的影响

Carly E. Gray, A.F. Chesser, A. Atchley, R. C. Smitherman, N. Tenhundfeld
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摘要

通过使用移动设备、机器人技术和无数智能技术,人机交互已经成为人们日常生活的主要内容。先前的研究已经证实,拟人化可以显著影响对机器的主观感知以及与机器的互动。此外,定制数字工具的能力已被证明会影响用户偏好、视频游戏乐趣和数字心理健康干预的效果。本研究考察了机器队友的定制是否会影响人机团队的表现,并产生人类队友的情感反应。为了评估这个前提,我们使用Unity游戏引擎开发了一个拆除炸弹的任务模拟,其中参与者被随机分配到两个(类人或类机器)机器人化身中的一个,或者被赋予自定义一个的能力。可定制的机器人化身允许参与者选择一个像人或像机器的机器人,并定制车轮和外壳的颜色。定制本质上是美学的,对机器人的功能没有影响。游戏设计包含高风险环境和拆除炸弹距离的不确定性,并要求按下按钮以鼓励机器人谨慎引导。我们预测,定制机器人的能力将提高信任、情感、依恋、识别、沉浸和控制的性能和主观衡量标准。我们还预测,与人类相似的机器人将提高性能和我们的主观衡量标准。最后,我们期望看到定制和人类相似性的显著影响,这样定制和人类相似性对性能和我们的主观度量具有附加效应。所有分析的结果都不显著。这些结果可能有助于为此类系统的设计提供信息,并解决定制可能导致过度同情机器队友的担忧,从而减少在高风险环境中的使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Humanlikeness and Aesthetic Customization's Effect on Trust, Performance, and Affect
Human-machine interactions have become a staple of people's daily lives through the use of mobile devices, robotics, and a myriad of smart technologies. Previous research has established that anthropomorphism can significantly affect subjective perceptions of, and interactions with, machines. Furthermore, the ability to customize digital tools has been shown to affect user preferences, video game enjoyment, and the efficacy of digital mental health interventions. This study examined whether the customization of a machine teammate could influence the performance of the human-machine team and generate an affective response on the part of the human teammate. To evaluate this premise, we developed a bomb-defusing task simulation using the Unity game engine wherein participants were randomly assigned to one of two (humanlike or machinelike) robot avatars or were given the ability to customize one. The customizable robot avatar allows the participant to select either a humanlike or machinelike robot and customize the color of the wheels and casing. The customization is aesthetic in nature and has no effect on the functionality of the robot. The game design incorporates a high-risk environment and uncertainty with respect to the bomb-defusing distance and required button presses to encourage cautious guidance of the robot. We predicted that the ability to customize the robot will increase performance and subjective measures of trust, affect, attachment, identification, immersion, and control. We also predicted that the humanlikeness of the robot would increase performance and our subjective measures. Finally, we expected to see a significant effect of customization and humanlikeness such that the customization and humanlikeness have an additive effect on performance and our subjective measures. The results of all analyses were nonsignificant. These results may help inform the design of such systems and address fears that customization could lead to over-empathizing with a machine teammate in a way that would reduce use in high-risk environments.
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