现实的学习活动是不够的

John Millar Carroll, Marcela Borge, Lu Xiao, C. Ganoe
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引用次数: 3

摘要

在过去的二十年里,计算机和信息科学与技术(CISE)的教育已经转向了一种普遍结合编程项目和其他吸引学生活动的模式。现实的活动和材料具有内在的激励作用,因为它们生动地提醒学习者在课堂之外的世界中有意义地应用知识和技能的可能性。然而,一项现实的活动事实上并不能揭示其自身的原理、更深层次的教训、文化意义和起源,或其在连贯的专业实践中的作用。为了使现实活动成为有效的学习机会,解决问题背后的基本原理和专家思维,核心概念和技术必须向学生提供(Collins, 1991;Brown & Collins, 1989)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Realistic Learning Activity is Not Enough
Through the past two decades, education in computer and information science and technology (CISE) has moved toward a model that pervasively incorporates programming projects and other engaging student activity. Realistic activities and materials are intrinsically motivating because they vividly remind learners of the possibilities for meaningfully applying knowledge and skills in the world beyond the classroom. A realistic activity, however, does not ipso facto reveal its own rationales, deeper lessons, cultural meanings and origins, or its roles in a coherent professional practice. In order for realistic activities to serve as effective learning opportunities, underlying rationale and expert thinking behind problem solving, core concepts and techniques must be made available to students (Collins, 1991; Brown & Collins, 1989).
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