改进了S3TC的纹理压缩

Yifei Jiang, Dandan Huan
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引用次数: 6

摘要

纹理压缩是静态图像压缩的一种特殊形式,用于计算机图形系统,以减少内存带宽消耗。现代纹理压缩方案不能同时对纹理图像的alpha通道和颜色通道产生令人满意的质量。基于对透明度和颜色之间本质区别的理解,我们提出了一种新的纹理压缩方案ImTC。ImTC定义了新的数据格式,并灵活地压缩了两个通道。在保持与事实上的标准纹理压缩方案相同的压缩比的同时,ImTC提高了两个通道的压缩质量。在一组测试图像中,α通道的平均PSNR分数提高了约0.2 dB,颜色通道的平均PSNR分数提高了6.50 dB,这使得ImTC可以更好地替代标准方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Improved texture compression for S3TC
Texture compression is a specialized form of still image compression employed in computer graphics systems to reduce memory bandwidth consumption. Modern texture compression schemes cannot generate satisfactory qualities for both alpha channel and color channel of texture images. We propose a novel texture compression scheme, named ImTC, based on the insight into the essential difference between transparency and color. ImTC defines new data formats and compresses the two channels flexibly. While keeping the same compression ratio as the de facto standard texture compression scheme, ImTC improves compression qualities of both channels. The average PSNR score of alpha channel is improved by about 0.2 dB, and that of color channel can be increased by 6.50 dB over a set of test images, which makes ImTC a better substitute for the standard scheme.
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