通过一个严肃的游戏来预诊断视力

J. Vilaça, D. Duque
{"title":"通过一个严肃的游戏来预诊断视力","authors":"J. Vilaça, D. Duque","doi":"10.1109/SeGAH49190.2020.9201725","DOIUrl":null,"url":null,"abstract":"Serious games have been used successfully in the most diversified areas of Health Care. Taking advantage of the engagement and abstraction of reality provided by video games, the aim of this research was to develop a serious game capable of performing a visual acuity pre-diagnostic test in children aged between 3 and 7 years. Taking advantage of the potential of 3D sensors, both from the point of view of the ability to make accurate measurements, as well as using such information to create dynamic 3D content that reacts to the player's movement, a prototype that incorporates the LEA test specifications in a video game was built. The developed system was subjected to tests in a hospital environment, and encouraging results were obtained that pointed out the suitability of this type of game as a tool to aid in the diagnosis of visual acuity problems in very young children. Although there are conclusive results, it is assumed that the prototype should be complemented by future work and additional tests, by studying other regressive models and a larger number of participants.","PeriodicalId":114954,"journal":{"name":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pre-diagnostic of visual acuity through a serious game\",\"authors\":\"J. Vilaça, D. Duque\",\"doi\":\"10.1109/SeGAH49190.2020.9201725\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Serious games have been used successfully in the most diversified areas of Health Care. Taking advantage of the engagement and abstraction of reality provided by video games, the aim of this research was to develop a serious game capable of performing a visual acuity pre-diagnostic test in children aged between 3 and 7 years. Taking advantage of the potential of 3D sensors, both from the point of view of the ability to make accurate measurements, as well as using such information to create dynamic 3D content that reacts to the player's movement, a prototype that incorporates the LEA test specifications in a video game was built. The developed system was subjected to tests in a hospital environment, and encouraging results were obtained that pointed out the suitability of this type of game as a tool to aid in the diagnosis of visual acuity problems in very young children. Although there are conclusive results, it is assumed that the prototype should be complemented by future work and additional tests, by studying other regressive models and a larger number of participants.\",\"PeriodicalId\":114954,\"journal\":{\"name\":\"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)\",\"volume\":\"33 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SeGAH49190.2020.9201725\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH49190.2020.9201725","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

严肃游戏已经成功地应用于医疗保健的各个领域。利用电子游戏所提供的沉浸感和抽象性,本研究的目的是开发一款能够对3至7岁儿童进行视力预诊断测试的严肃游戏。利用3D传感器的潜力,从进行精确测量的能力来看,以及使用这些信息来创建动态3D内容,以响应玩家的移动,将LEA测试规范整合到电子游戏中的原型被建立起来。开发的系统在医院环境中进行了测试,获得了令人鼓舞的结果,指出了这种类型的游戏作为帮助诊断非常年幼的儿童视力问题的工具的适用性。虽然已经有了结论性的结果,但假定应该通过研究其他回归模型和更多的参与者,在未来的工作和额外的测试中补充原型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pre-diagnostic of visual acuity through a serious game
Serious games have been used successfully in the most diversified areas of Health Care. Taking advantage of the engagement and abstraction of reality provided by video games, the aim of this research was to develop a serious game capable of performing a visual acuity pre-diagnostic test in children aged between 3 and 7 years. Taking advantage of the potential of 3D sensors, both from the point of view of the ability to make accurate measurements, as well as using such information to create dynamic 3D content that reacts to the player's movement, a prototype that incorporates the LEA test specifications in a video game was built. The developed system was subjected to tests in a hospital environment, and encouraging results were obtained that pointed out the suitability of this type of game as a tool to aid in the diagnosis of visual acuity problems in very young children. Although there are conclusive results, it is assumed that the prototype should be complemented by future work and additional tests, by studying other regressive models and a larger number of participants.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信