2D模拟联赛中agent的有效踢脚策略

João Pedro Figueirôa Nascimento, R. Neto, Lourinaldo Júnior Macário Amorim
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引用次数: 1

摘要

本文旨在回答以下研究问题:“如何为2D模拟联赛中的代理构建有效的踢脚策略?”机器人足球为学生和专业人士提供了一个应用他们的智能代理开发概念的机会。这个游戏的主要挑战之一是决定球员什么时候必须把球踢到球门。为了解决这个问题,我们提出了一种数据挖掘方法。该解决方案由三个部分组成:1)使用随机森林技术作为分类器,2)通过构建新变量来丰富数据库,3)特征选择。为了验证所提出的解决方案,对某基地队的原始踢井策略与所提出的解决方案进行了对比研究。实验表明,该方法具有较好的性能。结果显示,新政策的得票率为65%,而原政策的得票率为28%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An Efficient Kick Strategy for Agents in the 2D Simulation League
This paper aims to answer the following research question: "How to build an efficient kick strategy for agents in the 2D Simulation League?". The robot soccer provides an opportunity for students and professionals to apply their concepts of intelligent agent development. One of the main challenges of this game is to decide when a player must kick the ball to the goal. The proposed solution to solve this question is a data mining approach. The solution consists of three components: 1) use of the Random Forest technique as a classifier, 2) enrichment of the database through the construction of new variables and 3) Features Selection. In order to validate the proposed solution, a comparative study between the original kick strategy of a base team and the solution proposed was conducted. Experiments showed that the proposed approach delivers a performance superior. The results showed that the proposed policy reached a winning rate of 65% against 28% of the original.
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