{"title":"使用增强现实和低成本物联网设备定位最佳研究区域","authors":"Shamar Akio Ward, Mechelle Gittens","doi":"10.1109/GEM56474.2022.10017619","DOIUrl":null,"url":null,"abstract":"Study areas on campuses whether outdoors or indoors provide a space for students to focus on their studies. For these areas to be conducive to study, environmental factors such as temperature, sound and lighting must be considered. Additionally, outdoor spaces have additional factors such as rainfall which could affect the availability of suitable surfaces and seating. This work proposes a system which would allow users interested in utilizing a study space to use Augmented Reality (AR) to identify a suitable area. Using AR, users can use a mobile phone to see an overlay of sensed elements in that space. These elements are sensed by deploying IoT devices which includes Repurposed Cell Phones (RCP) and Arduino technology.","PeriodicalId":200252,"journal":{"name":"2022 IEEE Games, Entertainment, Media Conference (GEM)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Locating Optimal Study Areas Using Augmented Reality And Low Cost IoT Devices\",\"authors\":\"Shamar Akio Ward, Mechelle Gittens\",\"doi\":\"10.1109/GEM56474.2022.10017619\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Study areas on campuses whether outdoors or indoors provide a space for students to focus on their studies. For these areas to be conducive to study, environmental factors such as temperature, sound and lighting must be considered. Additionally, outdoor spaces have additional factors such as rainfall which could affect the availability of suitable surfaces and seating. This work proposes a system which would allow users interested in utilizing a study space to use Augmented Reality (AR) to identify a suitable area. Using AR, users can use a mobile phone to see an overlay of sensed elements in that space. These elements are sensed by deploying IoT devices which includes Repurposed Cell Phones (RCP) and Arduino technology.\",\"PeriodicalId\":200252,\"journal\":{\"name\":\"2022 IEEE Games, Entertainment, Media Conference (GEM)\",\"volume\":\"28 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-11-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE Games, Entertainment, Media Conference (GEM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/GEM56474.2022.10017619\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE Games, Entertainment, Media Conference (GEM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GEM56474.2022.10017619","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Locating Optimal Study Areas Using Augmented Reality And Low Cost IoT Devices
Study areas on campuses whether outdoors or indoors provide a space for students to focus on their studies. For these areas to be conducive to study, environmental factors such as temperature, sound and lighting must be considered. Additionally, outdoor spaces have additional factors such as rainfall which could affect the availability of suitable surfaces and seating. This work proposes a system which would allow users interested in utilizing a study space to use Augmented Reality (AR) to identify a suitable area. Using AR, users can use a mobile phone to see an overlay of sensed elements in that space. These elements are sensed by deploying IoT devices which includes Repurposed Cell Phones (RCP) and Arduino technology.