A. Domínguez, Daniel Vallés-Blanco, Luis de-Marcos, Juan Aguado-Delgado, Sergio Caro-Alvaro
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World of Warcraft Stats System: Evolution and Casualization
Since World of Warcraft release, it has remained as the MMORPG with more subscribers of the market, and during that time, it has evolved in diverse ways. One of the aspects that have suffered more changes is its character stats system, which is an elemental part of this game. By studying it, we can learn much about the game evolution. Some players feel that the game has evolved to appeal to more casual audiences. In this study, we will analyze the development of World of Warcraft character stats system through the expansions while trying to determine if these changes have promoted the casualization of the game. Study results could be inter-esting for game designers and game researchers as an example of the long-term evolution of one of the most important computer games in history.