游戏内置广告对非沉浸式游戏体验的影响

Panagiotis Vasilogamvros, Vlasios Kasapakis
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引用次数: 0

摘要

虚拟现实(VR)游戏,无论是沉浸式还是非沉浸式,都是娱乐产业的基石。在游戏内容中植入广告是最赚钱的游戏盈利方式之一。游戏内置广告可以作为叙事游戏元素整合到游戏内容中,也可以作为非叙事游戏元素,放置在指定的游戏世界区域中,仅用于展示产品或品牌。本研究初步评估了叙事式和非叙事式游戏内广告对非沉浸式游戏体验的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of In-Game Advertising on Non-Immersive Game Experience
Virtual Reality (VR) games, either in their Immersive or Non-Immersive form, are the cornerstone of the entertainment industry. Integrating advertisements inside game content is one of the most profitable ways of games monetization. In-game advertisements are either integrated into a game's content as diegetic game elements or as non-diegetic, simply placed in designated game-world areas to solely demonstrate a product or brand. This work presents preliminary evaluation results on the impact diegetic and non-diegetic in-game advertisements have on the non-immersive game experience.
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