{"title":"游戏内置广告对非沉浸式游戏体验的影响","authors":"Panagiotis Vasilogamvros, Vlasios Kasapakis","doi":"10.1109/GEM56474.2022.10017917","DOIUrl":null,"url":null,"abstract":"Virtual Reality (VR) games, either in their Immersive or Non-Immersive form, are the cornerstone of the entertainment industry. Integrating advertisements inside game content is one of the most profitable ways of games monetization. In-game advertisements are either integrated into a game's content as diegetic game elements or as non-diegetic, simply placed in designated game-world areas to solely demonstrate a product or brand. This work presents preliminary evaluation results on the impact diegetic and non-diegetic in-game advertisements have on the non-immersive game experience.","PeriodicalId":200252,"journal":{"name":"2022 IEEE Games, Entertainment, Media Conference (GEM)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Effect of In-Game Advertising on Non-Immersive Game Experience\",\"authors\":\"Panagiotis Vasilogamvros, Vlasios Kasapakis\",\"doi\":\"10.1109/GEM56474.2022.10017917\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual Reality (VR) games, either in their Immersive or Non-Immersive form, are the cornerstone of the entertainment industry. Integrating advertisements inside game content is one of the most profitable ways of games monetization. In-game advertisements are either integrated into a game's content as diegetic game elements or as non-diegetic, simply placed in designated game-world areas to solely demonstrate a product or brand. This work presents preliminary evaluation results on the impact diegetic and non-diegetic in-game advertisements have on the non-immersive game experience.\",\"PeriodicalId\":200252,\"journal\":{\"name\":\"2022 IEEE Games, Entertainment, Media Conference (GEM)\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-11-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE Games, Entertainment, Media Conference (GEM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/GEM56474.2022.10017917\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE Games, Entertainment, Media Conference (GEM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GEM56474.2022.10017917","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Effect of In-Game Advertising on Non-Immersive Game Experience
Virtual Reality (VR) games, either in their Immersive or Non-Immersive form, are the cornerstone of the entertainment industry. Integrating advertisements inside game content is one of the most profitable ways of games monetization. In-game advertisements are either integrated into a game's content as diegetic game elements or as non-diegetic, simply placed in designated game-world areas to solely demonstrate a product or brand. This work presents preliminary evaluation results on the impact diegetic and non-diegetic in-game advertisements have on the non-immersive game experience.