基于儿童设计指南开发的iPad游戏对易用性的影响

Monica Flores Marin, Victor Pinto Tapia, María T. Espinoza Salguero
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摘要

目的/目的:本研究是对两种人机交互(HCI)设计方法的比较测试-苹果与儿童用户告知的设计方法。背景:有关于为儿童创建图形界面的研究,然而,他们没有让他们参与设计过程。另一方面,苹果(Apple)或安卓(Android)等操作系统只针对一般的外观设计图形指南。研究方法:本研究具有探索性,采用混合方法。为了测量可用性,我们开发了测试来确定同一款游戏的两个版本所产生的效率、效果和满意度。6至8岁的儿童是这项测试的目标人群。贡献:该研究比较了两种设计指南,以确定哪一种更适合为儿童开发游戏。研究发现:儿童精心设计的设计指南使得游戏更有效率,更有效,更令人满意,因为总可用性百分比为89.84%。这一比例远高于使用通用苹果指南获得的结果,后者获得的总可用性百分比为78.72%。对从业者的建议:使用设计指南为儿童开发游戏有助于提高他们的可用性水平。给研究人员的建议:这些设计指南可以用于其他拥有不同操作系统的设备,作为开发儿童游戏的指南。对社会的影响:未来专注于儿童游戏的游戏开发者可以考虑以下指导方针,以创造儿童更喜欢的游戏。未来研究:对不同年龄的用户进行可用性测试,例如儿童、青少年和成人。还建议考虑使用Android操作系统的移动设备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Measurement of the Impact on the Usability of an iPad Game Developed with a Design Guide Built by Children
Aim/Purpose: This research is a comparative test between two Human Computer Interaction (HCI) design approaches - Apple versus one informed by child users. Background: There are studies concerning the creation of graphical interfaces for kids, however, they do not involve them in the design process. On the other hand, operating systems such as Apple or Android impose their graphic guidelines designed only for a general outlook. Methodology: The research has a scope of exploratory nature, with a mixed approach. For the measurement of usability, tests were developed to determine the degree of efficiency, effectiveness, and satisfaction generated in two versions of the same game. Children between six and eight years of age were targeted for this test. Contribution: This research compares two design guides to determine which one is better to develop games for children. Findings: This study concluded that the design guide elaborated by children allowed the building a more efficient, effective, and satisfactory game because the total usability percentage was 89.84%. This percentage was much higher than that obtained using the generic Apple guide, where the percentage of total usability obtained was 78.72%. Recommendations for Practitioners: Using design guides to develop games for children helps to increase the level of usability for them. Recommendation for Researchers: These design guides can be used for other devices that have different operating systems as guidelines to develop games for children. Impact on Society: The future generations of game developers that focus on games for children can take into account the following guidelines to create games that children will enjoy more. Future Research: Perform usability tests with users of different ages, for example children, adolescents, and adults. It is also suggested to take into account mobile devices with Android operating system.
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