Rizqi Fitri Naryanto, Mera Kartika Delimayanti, Kriswanto Kriswanto, Aris Indriawan, Imam Sukoco, Y. Subagyo, Wahyu Eko Saputro, A. Athoillah
{"title":"互动的教育媒体社会化“生物孔”基于虚拟现实的年轻珊瑚学员","authors":"Rizqi Fitri Naryanto, Mera Kartika Delimayanti, Kriswanto Kriswanto, Aris Indriawan, Imam Sukoco, Y. Subagyo, Wahyu Eko Saputro, A. Athoillah","doi":"10.24269/adi.v6i1.4146","DOIUrl":null,"url":null,"abstract":"Karang Taruna is one of the youth organizations whose existence is prevalently structured throughout Indonesia, starting from the RT/RW, village/kelurahan, and sub-district levels. The nation's future youth are very familiar to using the latest technology in the ICT field, one of which is Virtual Reality (VR) technology. In this activity, the lecturer's community service program aims to provide education with VR-based interactive media to youth youth about Biopori technology. Biopori technology is an alternative to prevent flooding that can be done by the whole community by making infiltration holes around their environment. Flood disasters that often hit Semarang-The one of the cities in Central Java-was caused by water infiltration which has been much reduced in number. Therefore, if it rains with moderate intensity for a long time, it will cause flooding. The provision of education will be more relevant to young people, especially youth organizations by providing socialization of biopori technology. The results obtained are that the participants feel very enthusiastic about Virtual Reality (VR) technology because it can describe the actual conditions even through a film. In addition, the youth organizations have become aware and understand that Biopori technology can prevent flooding. Therefore, socialization to the community especially about biopori technology, is very appropriate to be given with VR technology, especially for youth organizations.","PeriodicalId":263835,"journal":{"name":"Adimas : Jurnal Pengabdian Kepada Masyarakat","volume":"78 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-03-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"SOSIALISASI MEDIA EDUKATIF INTERAKTIF “BIOPORI” BERBASIS VIRTUAL REALITY BAGI PEMUDA KARANG TARUNA\",\"authors\":\"Rizqi Fitri Naryanto, Mera Kartika Delimayanti, Kriswanto Kriswanto, Aris Indriawan, Imam Sukoco, Y. Subagyo, Wahyu Eko Saputro, A. Athoillah\",\"doi\":\"10.24269/adi.v6i1.4146\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Karang Taruna is one of the youth organizations whose existence is prevalently structured throughout Indonesia, starting from the RT/RW, village/kelurahan, and sub-district levels. The nation's future youth are very familiar to using the latest technology in the ICT field, one of which is Virtual Reality (VR) technology. In this activity, the lecturer's community service program aims to provide education with VR-based interactive media to youth youth about Biopori technology. Biopori technology is an alternative to prevent flooding that can be done by the whole community by making infiltration holes around their environment. Flood disasters that often hit Semarang-The one of the cities in Central Java-was caused by water infiltration which has been much reduced in number. Therefore, if it rains with moderate intensity for a long time, it will cause flooding. The provision of education will be more relevant to young people, especially youth organizations by providing socialization of biopori technology. The results obtained are that the participants feel very enthusiastic about Virtual Reality (VR) technology because it can describe the actual conditions even through a film. In addition, the youth organizations have become aware and understand that Biopori technology can prevent flooding. Therefore, socialization to the community especially about biopori technology, is very appropriate to be given with VR technology, especially for youth organizations.\",\"PeriodicalId\":263835,\"journal\":{\"name\":\"Adimas : Jurnal Pengabdian Kepada Masyarakat\",\"volume\":\"78 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-03-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Adimas : Jurnal Pengabdian Kepada Masyarakat\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.24269/adi.v6i1.4146\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Adimas : Jurnal Pengabdian Kepada Masyarakat","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24269/adi.v6i1.4146","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
SOSIALISASI MEDIA EDUKATIF INTERAKTIF “BIOPORI” BERBASIS VIRTUAL REALITY BAGI PEMUDA KARANG TARUNA
Karang Taruna is one of the youth organizations whose existence is prevalently structured throughout Indonesia, starting from the RT/RW, village/kelurahan, and sub-district levels. The nation's future youth are very familiar to using the latest technology in the ICT field, one of which is Virtual Reality (VR) technology. In this activity, the lecturer's community service program aims to provide education with VR-based interactive media to youth youth about Biopori technology. Biopori technology is an alternative to prevent flooding that can be done by the whole community by making infiltration holes around their environment. Flood disasters that often hit Semarang-The one of the cities in Central Java-was caused by water infiltration which has been much reduced in number. Therefore, if it rains with moderate intensity for a long time, it will cause flooding. The provision of education will be more relevant to young people, especially youth organizations by providing socialization of biopori technology. The results obtained are that the participants feel very enthusiastic about Virtual Reality (VR) technology because it can describe the actual conditions even through a film. In addition, the youth organizations have become aware and understand that Biopori technology can prevent flooding. Therefore, socialization to the community especially about biopori technology, is very appropriate to be given with VR technology, especially for youth organizations.