用GAS简化低级GPU编程

D. Yan, Wei Wang, X. Chu
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引用次数: 0

摘要

NVIDIA GPU的许多低级优化只能在本地硬件组装(SASS)中实现。然而,在SASS中编程是低效的,而且不具有可移植性。为了简化底层GPU编程,我们提出了GAS (GPU汇编),一种类似ptx的语言,它提供了跨硬件架构的稳定指令集,同时为程序员提供了代码执行的底层控制。我们证明了GAS可以在Tensor Core HGEMM上下文中轻松地用于低级基准测试和性能调优。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Simplifying low-level GPU programming with GAS
Many low-level optimizations for NVIDIA GPU can only be implemented in native hardware assembly (SASS). However, programming in SASS is unproductive and not portable. To simplify low-level GPU programming, we present GAS (Gpu ASsembly), a PTX-like language that provides a stable instruction set across hardware architectures while giving programmers a low-level control of code execution. We demonstrate that GAS can be used with ease for low-level benchmarking and performance tuning in the context of Tensor Core HGEMM.
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