利用手段-目的分析破坏游戏模型

D. Krisnadi, Samuel Lukas
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引用次数: 2

摘要

破坏者游戏是一款使用纸牌的桌面游戏。这个游戏是由一些玩家分成两组,淘金者组和阻止淘金者寻找黄金的破坏者组来完成的。每个玩家都知道自己的角色,但他们不知道哪些是自己的朋友。寻金过程从一个参考点开始,然后从参考点到金卡位置水平地制作七张卡的路径。本文提出了一个该游戏的模型,并应用人工智能的作用,使其可以作为计算机程序来实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Saboteur game modelling using means-ends analysis
Saboteur game is a board game that uses cards. The game is done by a number of players divided into two groups, gold-miner group and saboteur group who prevents gold-miners to seek gold. Each player knows his role, but they do not know exactly which ones are their friends. Gold searching process is started from a single point of reference followed by making a path of seven cards horizontally from the reference to the gold card's position. This paper is done to propose a model of this game and applying the role of artificial intelligence so that it can be implemented as a computer program.
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