从移动阴影中计算旋转物体的3D模型

J. Zheng, H. Kakinoki, Kazuaki Tanaka, N. Abe
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引用次数: 6

摘要

该工作从物体旋转过程中拍摄的图像序列中重建物体的三维图形模型。阴影及其运动信息用于从角和图案中估计固定边缘之间的光滑表面的形状。与使用一个或多个图像的传统形状阴影不同,我们使用的图像序列不仅提供阴影,还提供其运动。在每个旋转平面上,遵循在表面上移动的最大漫射阴影,并获得表面法线。使用运动立体原理从移动阴影中估计点的位置。它是直接得到结果的线性方程,而不是使用复近似从阴影中进行形状的迭代计算。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Computing 3D models of rotating objects from moving shading
This work reconstructs 3D graphics model of an object from an image sequence taken during the object rotation. Shading and its motion information are used in estimating shapes of smooth surfaces between fixed edges from corners and patterns. Being different from conventional shape from shadings that use one or several images, we use an image sequence that provides not only shading but also its motion. Maximum diffused shading moving on surfaces is followed at each rotation plane and surface normals are obtained. Positions of points are estimated from moving shading using motion stereo principle. It is linear equations directly achieving the results rather than iterative computation in shape from shading using complex approximation.
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