在游戏系统中辅助迭代和自适应设计的框架

A. Bucchiarone, A. Cicchetti, Enrica Loria, A. Marconi
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引用次数: 0

摘要

多年来,游戏化作为一种激励人们从事乏味或无趣活动的工具,在研究人员和实践者中获得了共识。因此,存在许多可能从游戏化中受益的异构应用程序领域。然而,领域专家和设计师通常是不同的个体,具有不同的背景、技能和理解。因此,他们需要一种共享语言进行交流,并设计符合其最终目标的游戏化系统,然后将其执行留给开发者。虽然文献中的一些研究解决了正式定义一种能够在代码生产中帮助设计人员的设计语言的问题,但他们很少预见到一个能够包括所有相关利益相关者(例如,领域专家)的框架。此外,允许这些利益相关者在运行时监控游戏玩法并在必要时进行干预也很重要,因为设计过程本质上是迭代的。在这项工作中,我们提出了一个设计框架,该框架模拟了游戏化解决方案的整个生命周期,从设计到系统的执行和监控。最后,给出了该框架在教育领域实现的原型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems
Over the years, gamification gained consensus among researchers and practitioners as a tool to motivate people to perform activities deemed as tedious or unexciting. Hence, there exist many and heterogeneous application domains that may benefit from gamification. However, the domain expert and the designer are often separate individuals with dissimilar backgrounds, skills, and understanding. Thus, they need a shared language to communicate and to design a gamified system in line with its ultimate goal, the implementation of which can then be left to the developers. While several studies from the literature tackled the problem of formally defining a design language able to assist designers in the code production, they rarely foresee a framework capable to include all the involved stakeholders (e.g., domain experts). Moreover, it is essential to allow those stakeholders to monitor the gameplay at runtime and intervene when necessary, as the design process is intrinsically iterative. In this work, we present a design framework that models the whole life cycle of gamification solutions, from the design to the execution and monitoring of the system. Finally, we present a prototype of the framework implemented in the Education domain.
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