半自然虚拟运动的认知意义

William E. Marsh, Marisa Putnam, Jonathan W. Kelly, V. Dark, J. Oliver
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引用次数: 11

摘要

这项研究采用了双任务范式,参与者被要求在记忆一系列空间或口头项目的同时,用三个界面中的一个完成基本的运动任务。界面与自然身体运动的相似性有所不同。当同时记忆空间序列而非语言序列时,停止表现会受到损害。此外,当用户使用更多不自然的运动界面时,他们在空间记忆任务上的表现也较低。这些结果证实,半自然运动界面需要空间工作记忆资源,因此运动界面与正在进行的空间任务竞争,而不是那些需要言语资源或一般注意力资源的任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The cognitive implications of semi-natural virtual locomotion
This study incorporated a dual-task paradigm, in which participants were asked to perform basic locomotion tasks with one of three interfaces while remembering a sequence of either spatial or verbal items. Interfaces varied in similarity to natural body movements. Stopping performance was compromised when concurrently remembering a spatial, but not verbal, sequence. Also users exhibited lower performance on spatial memory tasks while using more unnatural locomotion interfaces. These results confirm that semi-natural locomotion interfaces require spatial working memory resources and thus locomotion interfaces compete with ongoing spatial tasks, as opposed to those requiring verbal resources or general attention resources.
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