利用双眼视差感知三维显示器上的分层信息

N. Broy, Florian Alt, Stefan Schneegass, N. Henze, A. Schmidt
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引用次数: 20

摘要

3D显示器正在冲击大众市场。它们集成在消费电视、笔记本电脑和手机中,主要用于虚拟现实和视频内容。我们看到了利用深度构建信息的巨大潜力。我们的具体用例是集成在汽车中的3D显示器。这种显示器的功能可以用来以一种快速和易于理解的方式向驱动程序呈现相关信息,例如,通过基于功能的集群。然而,过度的视差会引起不适,进而对主要的驾驶任务产生负面影响。这需要合理选择视差边界。本文的贡献是双重的。首先,我们识别感知3D内容时的舒适区。其次,我们确定物体之间的最小深度距离,使用户能够快速准确地分离两个深度平面。结果表明,在任务完成时间方面,从屏幕水平到屏幕平面后的最佳距离为35.9弧分角差。物体之间的角视差相差至少2.7弧分,可以显著减少分层时间。基于这些结果,我们推导出设计含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Perceiving layered information on 3D displays using binocular disparity
3D displays are hitting the mass market. They are integrated in consumer TVs, notebooks, and mobile phones and are mainly used for virtual reality as well as video content. We see large potential in using depth also for structuring information. Our specific use case is 3D displays integrated in cars. The capabilities of such displays could be used to present relevant information to the driver in a fast and easy-to-understand way, e.g., by functionality-based clustering. However, excessive parallaxes can cause discomfort and in turn negatively influence the primary driving task. This requires a reasonable choice of parallax boundaries. The contribution of this paper is twofold. First, we identify the comfort zone when perceiving 3D content. Second, we determine a minimum depth distance between objects that still enables users to quickly and accurately separate the two depth planes. The results yield that in terms of task completion time the optimum distance from screen level is up to 35.9 arc-min angular disparity behind the screen plane. A distance of at least 2.7 arc-min difference in angular disparity between the objects significantly decreases time for layer separation. Based on the results we derive design implications.
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