在进行中的工作-在为在线高等教育设计将文本叙述改编成漫画的角色时,沉浸的作用:试验原型角色

Cristiane Bonfim, Demetrius Lacet, Leonel Morgado, Daniela Pedrosa
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引用次数: 1

摘要

沉浸式教育叙事的一个关键因素是学生对角色的认同。在这个正在进行的工作中,分析了非艺术家(即教师)将文本叙事中的人物呈现为视觉形式的过程。我们试图通过《Pixton》、《pokemon》(2D)和《模拟人生4》(3D)等平台将原型与其视觉表现相匹配。人物塑造的局限性会影响学生的叙事沉浸感。在未来的工作中,我们打算在目标群体中进行测试,并观察提高叙事的识别和沉浸感所需的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Work-in-Progress—The Role of Immersion When Designing Characters for Adapting Textual Narratives into Comic Strips for Online Higher Education: Trials Prototyping Characters
A critical factor in immersive educational narratives is identification by students with the characters. In this work-in-progress analyzes the process of rendering characters from textual narratives into visual form by non-artists (i.e., instructors). We tried to match archetypes with their visual representation through the platforms: Pixton, Powtoon (both 2D) and The Sims4 (3D). The limitations of characterization can impact students’ narrative immersion. As future work we intend to test with the target group and observe the improvements needed to increase identification and sense of immersion in the narrative.
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