多重现实游戏:跨越整个现实-虚拟连续体的体验

Llogari Casas, Loïc Ciccone, Gökçen Çimen, P. Wiedemann, M. Fauconneau, R. Sumner, Kenny Mitchell
{"title":"多重现实游戏:跨越整个现实-虚拟连续体的体验","authors":"Llogari Casas, Loïc Ciccone, Gökçen Çimen, P. Wiedemann, M. Fauconneau, R. Sumner, Kenny Mitchell","doi":"10.1145/3284398.3284411","DOIUrl":null,"url":null,"abstract":"Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced to connect real-world objects to virtual game characters. However, even these applications focus on a specific section of the Reality-Virtuality Continuum, where the visual embodiment of characters is either largely static toys in the real world or pre-animated within the virtual world according to a determined set of motions. We introduce a novel concept, called Multi-Reality Games, that encompasses interactions with real and virtual objects to span the entire spectrum of the Reality-Virtuality Continuum, from the real world to digital and/or back. Our application on real-virtual game interaction makes an evolutionary step toward the convergence of real and virtual game characters. Rather than static toys or pre-built and unconfigurable virtual counterparts, we bring together technologies from the entire Reality-Virtuality Continuum to target new game experiences. We showcase our framework by proposing a game application on a mobile device. Without the need to change the location or set, we enable intuitive and seamless interactions between physical, augmented and virtual elements. The experience brings both worlds closer, and enables the user to customize the virtual scenario according to physical references.","PeriodicalId":340366,"journal":{"name":"Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Multi-reality games: an experience across the entire reality-virtuality continuum\",\"authors\":\"Llogari Casas, Loïc Ciccone, Gökçen Çimen, P. Wiedemann, M. Fauconneau, R. Sumner, Kenny Mitchell\",\"doi\":\"10.1145/3284398.3284411\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced to connect real-world objects to virtual game characters. However, even these applications focus on a specific section of the Reality-Virtuality Continuum, where the visual embodiment of characters is either largely static toys in the real world or pre-animated within the virtual world according to a determined set of motions. We introduce a novel concept, called Multi-Reality Games, that encompasses interactions with real and virtual objects to span the entire spectrum of the Reality-Virtuality Continuum, from the real world to digital and/or back. Our application on real-virtual game interaction makes an evolutionary step toward the convergence of real and virtual game characters. Rather than static toys or pre-built and unconfigurable virtual counterparts, we bring together technologies from the entire Reality-Virtuality Continuum to target new game experiences. We showcase our framework by proposing a game application on a mobile device. Without the need to change the location or set, we enable intuitive and seamless interactions between physical, augmented and virtual elements. The experience brings both worlds closer, and enables the user to customize the virtual scenario according to physical references.\",\"PeriodicalId\":340366,\"journal\":{\"name\":\"Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry\",\"volume\":\"22 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-12-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3284398.3284411\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3284398.3284411","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

摘要

互动游戏可以采取非常不同的形式,从玩物理棋盘游戏到玩全数字视频游戏。近年来,新的电子游戏范式被引入,将现实世界的物体与虚拟游戏角色联系起来。然而,即使是这些应用程序也专注于现实-虚拟连续体的特定部分,其中角色的视觉体现要么是现实世界中的静态玩具,要么是虚拟世界中的预动画,根据一组确定的动作。我们引入了一个新颖的概念,称为多现实游戏,它包括与真实和虚拟物体的交互,以跨越现实-虚拟连续体的整个频谱,从现实世界到数字和/或返回。我们在现实与虚拟游戏交互中的应用,使现实与虚拟游戏角色的融合迈出了进化的一步。而不是静态玩具或预先构建和不可配置的虚拟对应物,我们汇集了整个现实-虚拟连续体的技术,以瞄准新的游戏体验。我们通过在移动设备上提出一个游戏应用程序来展示我们的框架。无需更改位置或设置,我们可以在物理,增强和虚拟元素之间实现直观和无缝的交互。这种体验拉近了两个世界的距离,并使用户能够根据物理参考来定制虚拟场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multi-reality games: an experience across the entire reality-virtuality continuum
Interactive play can take very different forms, from playing with physical board games to fully digital video games. In recent years, new video game paradigms were introduced to connect real-world objects to virtual game characters. However, even these applications focus on a specific section of the Reality-Virtuality Continuum, where the visual embodiment of characters is either largely static toys in the real world or pre-animated within the virtual world according to a determined set of motions. We introduce a novel concept, called Multi-Reality Games, that encompasses interactions with real and virtual objects to span the entire spectrum of the Reality-Virtuality Continuum, from the real world to digital and/or back. Our application on real-virtual game interaction makes an evolutionary step toward the convergence of real and virtual game characters. Rather than static toys or pre-built and unconfigurable virtual counterparts, we bring together technologies from the entire Reality-Virtuality Continuum to target new game experiences. We showcase our framework by proposing a game application on a mobile device. Without the need to change the location or set, we enable intuitive and seamless interactions between physical, augmented and virtual elements. The experience brings both worlds closer, and enables the user to customize the virtual scenario according to physical references.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信