{"title":"玩家与学习","authors":"T. Vold, S. McCallum","doi":"10.1109/ITHET.2011.6018685","DOIUrl":null,"url":null,"abstract":"Games and simulations have been a part of military education for a long time. With the emergence of the computer gaming industry, with its continuous improvement in technology and fidelity, there is a potential for synergy. Simulations and games developed specifically for the military are generally costly as the full development cost must be covered. These are also expensive to update to match current technology.","PeriodicalId":108965,"journal":{"name":"2011 International Conference on Information Technology Based Higher Education and Training","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Gamers and learning\",\"authors\":\"T. Vold, S. McCallum\",\"doi\":\"10.1109/ITHET.2011.6018685\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Games and simulations have been a part of military education for a long time. With the emergence of the computer gaming industry, with its continuous improvement in technology and fidelity, there is a potential for synergy. Simulations and games developed specifically for the military are generally costly as the full development cost must be covered. These are also expensive to update to match current technology.\",\"PeriodicalId\":108965,\"journal\":{\"name\":\"2011 International Conference on Information Technology Based Higher Education and Training\",\"volume\":\"22 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-09-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 International Conference on Information Technology Based Higher Education and Training\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ITHET.2011.6018685\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Conference on Information Technology Based Higher Education and Training","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ITHET.2011.6018685","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Games and simulations have been a part of military education for a long time. With the emergence of the computer gaming industry, with its continuous improvement in technology and fidelity, there is a potential for synergy. Simulations and games developed specifically for the military are generally costly as the full development cost must be covered. These are also expensive to update to match current technology.