体积中的张量场设计

Jonathan Palacios, Chongyang Ma, Weikai Chen, Li-Yi Wei, E. Zhang
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引用次数: 3

摘要

三维张量场的设计在程序噪声、实体纹理和几何合成等图形应用中非常重要。不同的领域可以导致不同的视觉效果。张量场的拓扑结构,比如简并张量,会在这些应用中造成伪影。现有的二维张量场设计系统无法处理三维张量场的拓扑结构。我们提出,据我们所知,第一个三维张量场设计系统。我们系统的核心是能够指定和控制简并张量的类型、数量、位置、形状和连通性。为了实现这种能力,我们对张量场拓扑进行了大量以前未报道的观察。我们展示了我们的方法在实体和几何纹理以及各向异性Gabor噪声的体积合成中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tensor field design in volumes
The design of 3D tensor fields is important in several graphics applications such as procedural noise, solid texturing, and geometry synthesis. Different fields can lead to different visual effects. The topology of a tensor field, such as degenerate tensors, can cause artifacts in these applications. Existing 2D tensor field design systems cannot handle the topology of 3D tensor fields. We present, to our best knowledge, the first 3D tensor field design system. At the core of our system is the ability to specify and control the type, number, location, shape, and connectivity of degenerate tensors. To enable such capability, we have made a number of observations of tensor field topology that were previously unreported. We demonstrate applications of our method in volumetric synthesis of solid and geometry texture as well as anisotropic Gabor noise.
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