桌面角色扮演游戏与创造力:游戏大师视角

A. Katifori, Dimitra Petousi, Pantelis Sakellariadis, M. Roussou, Yannis E. Ioannidis
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引用次数: 2

摘要

桌面角色扮演游戏(trpg)为玩家提供了在虚拟游戏世界中创造和执行角色行动的可能性,并由人类“游戏大师”(GM)指导。GM是与玩家共同创造动态世界的故事讲述者和推动者。从这个意义上说,无论是对玩家还是gm来说,创造力都是trpg的一个关键方面,许多现有研究都证实了这一点。在这项工作中,我们通过一项有17名参与者的用户研究来关注gm对创造力的看法。他们在准备或执行故事时提供关于创造力不同方面的反馈。我们的研究结果突出了游戏创造性方面对于GMs扮演这一角色的动机的重要性,以及他们将游戏视为一个动态的共同创造过程,其中玩家群体动态也是一个关键因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tabletop role playing games and creativity: The Game Master perspective
Tabletop role playing games (TRPGs) offer players the possibility to create and enact the actions of a character in a fictional game world, guided by a human “game master” (GM). The GM is the storyteller and facilitator who co-creates dynamically the world with the players. In this sense, creativity is a key aspect of TRPGs, both for the players and the GMs, confirmed by a number of existing studies. In this work we focus on the perspective of the GMs on creativity through a user study with 17 participants. They provide feedback on different aspects of creativity as expressed while preparing or executing a story. Our results, among others, highlight the importance of the creative aspects of the game for the GMs as motivation for assuming this role as well as their view of the game as a dynamic co-creation process where the player group dynamics are also a key factor.
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