使用组件AAM模型的面部表情建模-游戏应用程序

I. Bacivarov, P. Corcoran
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引用次数: 13

摘要

在本文中,我们提供了一种新的建模方法的初步结果,用于改进从低分辨率视频流中确定面部表情。描述了使用主动外观模型(AAM)的扩展来测量面部参数和一组分类器来确定面部状态的初始概念验证。我们还讨论了应用这种技术来确定电脑游戏玩家情绪状态的可能性,并建议如何将这些信息整合到游戏工作流程中。此外,我们还描述了一些可以根据玩家反馈调整游戏环境的用例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Facial expression modeling using component AAM models — Gaming applications
In this paper we provide preliminary results on a new modeling approach for improved determination of facial expressions from a low-resolution video stream. An initial proof-of-concept using an extension of an Active Appearance Model (AAM) to measure facial parameters and a set of classifiers to determine facial states are described. We also discuss the potential for applying this technique to determine the emotional state of the players of a computer game and suggest how this information can be integrated into the workflow of a game. In addition we describe a number of use cases where the game environment can be adapted based on feedback from the players.
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