广义推斗的计算复杂度

Jeffrey Bosboom, E. Demaine, Mikhail Rudoy
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引用次数: 0

摘要

我们分析了最优玩双人棋盘游戏Push Fight的计算复杂性,将其推广到任意棋盘和棋子数量。我们证明游戏PSPACE-hard决定谁将赢得从一个给定的位置,即使是简单的(几乎矩形)芳香族溶剂。我们还分析了配对问题:玩家能否在一个回合中获胜?在《推斗》中,一个回合包含两个“移动”,然后是一个强制性的“推”。有了这些规则,或者将允许的移动次数推广到任何常数,我们证明了mate-in-1可以在多项式时间内解决。然而,如果每回合的移动次数是输入的一部分,那么问题就变成了np完备。另一方面,如果不限制每回合的移动次数,问题又会变成多项式可解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Computational Complexity of Generalized Push Fight
We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position, even for simple (almost rectangular) hole-free boards. We also analyze the mate-in-1 problem: can the player win in a single turn? One turn in Push Fight consists of up to two "moves" followed by a mandatory "push". With these rules, or generalizing the number of allowed moves to any constant, we show mate-in-1 can be solved in polynomial time. If, however, the number of moves per turn is part of the input, the problem becomes NP-complete. On the other hand, without any limit on the number of moves per turn, the problem becomes polynomially solvable again.
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