不可能的任务空间:使用基于挑战的干扰来降低自重叠虚拟建筑的可注意性

Claudiu-Bogdan Ciumedean, Cristian Patras, Mantas Cibulskis, Norbert Váradi, N. C. Nilsson
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引用次数: 9

摘要

不可能的空间使虚拟环境的面积最大化成为可能,通过自重叠的虚拟建筑,人们可以步行探索虚拟环境。本文详细介绍了一项研究,探讨了当虚拟环境中包含通过挑战用户施加额外认知负荷的干扰物时,用户检测重叠虚拟建筑的能力如何受到影响。结果表明,这些干扰因素既增加了自我报告的任务负荷,又降低了用户可靠地检测相邻虚拟房间之间重叠的能力。也就是说,当有干扰物存在时,房间重叠率高达68%,而在没有干扰物存在时,房间重叠率为40%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mission Impossible Spaces: Using Challenge-Based Distractors to Reduce Noticeability of Self-Overlapping Virtual Architecture
Impossible spaces make it possible to maximize the area of virtual environments that can be explored on foot through self-overlapping virtual architecture. This paper details a study exploring how users’ ability to detect overlapping virtual architecture is affected when the virtual environment includes distractors that impose additional cognitive load by challenging the users. The results indicate that such distractors both increase self-reported task load and reduce users’ ability to reliably detect overlaps between adjacent virtual rooms. That is, rooms could overlap by up to 68% when distractors were presented, compared to 40% when no distractors were present.
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