基于树修剪方法的随机访问感知光场视频编码

T. N. Huu, V. V. Duong, B. Jeon
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引用次数: 7

摘要

随着VR/AR技术的日益普及,以及光场(LF)显示技术的日益普及,迫切需要更实用的方法来传输用于服务的LF图像/视频。在这方面,LF视频编码不仅要考虑压缩效率,而且要考虑视图随机访问能力(特别是在基于多视图的系统中)。多视图编码系统大量利用来自视图间相关性和时间相关性的视图依赖。虽然这样的系统大大提高了压缩效率,但由于所谓的“依赖链”,其视图随机访问能力可能会大大降低。在本文中,我们首先用树来建模依赖链,然后使用代价函数为每个树节点分配一个重要值。通过从上到下的移动,一个不太重要的节点被切断,形成一个修剪树,以达到降低随机访问复杂性的目的。与最先进的方法相比,我们的树修剪方法以较小的压缩损失为代价,减少了大约40%的随机访问复杂性。此外,我们的方法在实现上是非常轻量级的,并且在实际的低频视频编码系统中也是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Random-access-aware Light Field Video Coding using Tree Pruning Method
The increasing prevalence of VR/AR as well as the expected availability of Light Field (LF) display soon call for more practical methods to transmit LF image/video for services. In that aspect, the LF video coding should not only consider the compression efficiency but also the view random-access capability (especially in the multi-view-based system). The multi-view coding system heavily exploits view dependencies coming from both inter-view and temporal correlation. While such a system greatly improves the compression efficiency, its view random-access capability can be much reduced due to so called "chain of dependencies." In this paper, we first model the chain of dependencies by a tree, then a cost function is used to assign an importance value to each tree node. By travelling from top to bottom, a node of lesser importance is cut-off, forming a pruned tree to achieve reduction of random-access complexity. Our tree pruning method has shown to reduce about 40% of random-access complexity at the cost of minor compression loss compared to the state-of-the-art methods. Furthermore, it is expected that our method is very lightweight in its realization and also effective on a practical LF video coding system.
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