改造现实:将交互式地理空间可视化从增强现实移植到虚拟现实的能力和限制

M. Richardson, Derek Jacoby, Y. Coady
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引用次数: 4

摘要

随着增强现实(AR)和虚拟现实(VR)应用变得越来越主流,开发人员在选择与大数据交互可视化的设备之前,必须仔细考虑许多设计决策。不幸的是,理解每个设备的真实功能和局限性,以及这些因素如何影响支持视觉分析的最终潜力,仍然是一门黑色艺术,而不是科学。在本文中,我们在案例研究的背景下,强调了将交互式地理空间可视化从AR设备(微软Hololens)移植到移动VR设备(谷歌Daydream)的关键设计决策和技术挑战。我们的研究结果表明,仔细利用后端云服务可以让大数据的交互式可视化在设备之间很好地扩展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Retrofitting Realities: Affordances and Limitations in Porting an Interactive Geospatial Visualization from Augmented to Virtual Reality
As Augmented Reality (AR) and Virtual Reality (VR) applications become more mainstream, developers now have a number of design decisions that must be carefully considered before choosing a device for an interactive visualization with big data. Unfortunately, understanding the true affordances and limitations of each device, and how these affect the resultant potential to support visual analytics, is still more of a black art than a science. In this paper, we highlight key design decisions and technical challenges in the context of a case study to port an interactive geospatial visualization from an AR device, the Microsoft Hololens, to a mobile VR device, the Google Daydream. Our results show that careful leveraging of backend cloud services can allow for interactive visualizations of big data to scale well across devices.
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