沉浸式虚拟现实中的启发式评估——以未来导航系统为例

Sebastian Stadler, H. Cornet, F. Frenkler
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引用次数: 0

摘要

用户界面(UI)的评估方法多种多样,如可用性测试、认知演练和启发式评估。然而,像交通枢纽的引导系统这样的ui必须在其预期的应用领域中进行评估,以允许有效和有效地识别可用性缺陷。然而,如果评估在真实环境中不可行,或者不能保证实验室条件,该怎么办?基于自适应启发式方法,将启发式评估方法与沉浸式虚拟现实技术相结合,用于交通枢纽动态制导系统可用性缺陷的识别。该研究涉及使用新提出的方法对九个DGS概念进行可用性评估。结果表明,与基于计算机的启发式评估相比,沉浸式VR的使用导致识别出更多的“严重”可用性缺陷以及整体可用性缺陷。在定性评估中,沉浸式VR被验证为进行启发式评估的合适工具,涉及重大优势,例如在实验室条件下创造现实体验。未来的工作旨在进一步证明使用沉浸式VR进行启发式评估的适用性,并将所提出的方法与其他评估方法进行比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Assessing Heuristic Evaluation in Immersive Virtual Reality - A Case Study on Future Guidance Systems
A variety of evaluation methods for user interfaces (UI) exist such as usability testing, cognitive walkthrough, and heuristic evaluation. However, UIs such as guidance systems at transit hubs must be evaluated in their intended application field to allow the effective and valid identification of usability flaws. However, what if evaluations are not feasible in real environments, or laboratorial conditions cannot be ensured? Based on adapted heuristics, in the present study, the method of heuristic evaluation is combined with immersive Virtual Reality (VR) for the identification of usability flaws of dynamic guidance systems (DGS) at transit hubs. The study involved usability evaluations of nine DGS concepts using the newly proposed method. The results show that compared to computer-based heuristic evaluations, the use of immersive VR led to the identification of an increased amount of “severe” usability flaws as well as overall usability flaws. Within a qualitative assessment, immersive VR is validated as a suitable tool for conducting heuristic evaluations involving significant advantages such as the creation of realistic experiences in laboratorial conditions. Future work seeks to further prove the suitability of using immersive VR for heuristic evaluations and compare the proposed method to other evaluative methods.
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