Giovanni Aprelianto, Arief Setiawan, Jason Jason Prestilliano
{"title":"Perancangan Board Game Sebagai Media Pembelajaran Tentang Pendakian Gunung","authors":"Giovanni Aprelianto, Arief Setiawan, Jason Jason Prestilliano","doi":"10.32815/jeskovsia.v6i01.742","DOIUrl":null,"url":null,"abstract":"Climbing procedures in mountaineering is important and how to climbers to avoid climbing accidents. Although there are many web media or social media that teach about this, most hikers are still laymen and do not apply climbing procedures in their ascent especially among young people. Awareness regarding proper climbing procedures must be raised to young people so that they can apply climbing procedures properly and appropriately. To make young people interested in learning about climbing procedures, there must be interactive learning media related to mountain climbing procedures. The purpose of this study was to design a board game \"Mountainance\" as a medium of learning and to raise awareness of lay climbers among young people about mountaineering procedures. This research uses descriptive method, linear strategy and a combination approach. The result of this study is that young people become more aware of climbing procedures after playing the board game \"Mountainance\". \nKeywords: learning media, mountaineering, board game.","PeriodicalId":233609,"journal":{"name":"Jurnal Desain Komunikasi Visual Asia","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Desain Komunikasi Visual Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32815/jeskovsia.v6i01.742","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Perancangan Board Game Sebagai Media Pembelajaran Tentang Pendakian Gunung
Climbing procedures in mountaineering is important and how to climbers to avoid climbing accidents. Although there are many web media or social media that teach about this, most hikers are still laymen and do not apply climbing procedures in their ascent especially among young people. Awareness regarding proper climbing procedures must be raised to young people so that they can apply climbing procedures properly and appropriately. To make young people interested in learning about climbing procedures, there must be interactive learning media related to mountain climbing procedures. The purpose of this study was to design a board game "Mountainance" as a medium of learning and to raise awareness of lay climbers among young people about mountaineering procedures. This research uses descriptive method, linear strategy and a combination approach. The result of this study is that young people become more aware of climbing procedures after playing the board game "Mountainance".
Keywords: learning media, mountaineering, board game.