Giovanni Aprelianto, Arief Setiawan, Jason Jason Prestilliano
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引用次数: 0

摘要

登山过程中的登山程序是很重要的,登山者如何避免登山事故。尽管有许多网络媒体或社交媒体都在教导这一点,但大多数徒步旅行者仍然是门外汉,而且在攀登过程中没有应用登山程序,尤其是在年轻人中。必须提高青少年对正确攀爬程序的认识,使他们能够正确和适当地应用攀爬程序。要让年轻人有兴趣学习登山程序,就必须有与登山程序相关的互动式学习媒体。本研究的目的是设计一个棋盘游戏“登山”作为学习的媒介,并提高年轻人对登山程序的认识。本研究采用描述性研究方法、线性研究方法和组合研究方法。这项研究的结果是,年轻人在玩了棋盘游戏“登山”后,对攀登程序有了更多的了解。关键词:学习媒体,登山,桌游。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Perancangan Board Game Sebagai Media Pembelajaran Tentang Pendakian Gunung
Climbing procedures in mountaineering is important and how to climbers to avoid climbing accidents. Although there are many web media or social media that teach about this, most hikers are still laymen and do not apply climbing procedures in their ascent especially among young people. Awareness regarding proper climbing procedures must be raised to young people so that they can apply climbing procedures properly and appropriately. To make young people interested in learning about climbing procedures, there must be interactive learning media related to mountain climbing procedures. The purpose of this study was to design a board game "Mountainance" as a medium of learning and to raise awareness of lay climbers among young people about mountaineering procedures. This research uses descriptive method, linear strategy and a combination approach. The result of this study is that young people become more aware of climbing procedures after playing the board game "Mountainance". Keywords: learning media, mountaineering, board game.
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