用领导者-追随者模型模拟虚拟人群

Tsai-Yen Li, Ying-Jiun Jeng, Shi-Ing Chang
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引用次数: 45

摘要

尽管多年来虚拟人一直是一个活跃的研究课题,但大多数研究都集中在模拟类人的各个方面,而不是一群人。我们报告了我们在为多个虚拟人群生成无碰撞总运动方面的进展。每个虚拟群体由一个领导者和许多追随者组成。领导者负责为自己的群体产生动作,同时考虑到其他群体的动作。追随者使用人为的生活原则跟随领导者朝着目标前进。人群仿真系统的高自由度对总体运动规划提出了很大的挑战。我们采用解耦路径规划方法,其中其他leader正在执行的路径成为当前leader的运动约束。此外,我们采用统一的搜索空间视图,将计划器扩展到考虑整个人群而不仅仅是其领导者。实验结果表明,该规划器能有效地生成满意的运动。我们相信,这样一个规划系统是一个很好的补充,以控制组的虚拟人物在三维虚拟环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Simulating virtual human crowds with a leader-follower model
Although virtual humans have been an active research topic for many years, most research has focused on simulating various aspects of a humanoid instead of a crowd of people. We report our progress on generating collision free gross motions for multiple virtual crowds. Each virtual crowd consists of a leader and many followers. The leader is in charge of generating motions for its own group with the motions of other crowds taken into account. The followers use artificial life principles to follow the leader as it moves towards the goal. The high degrees of freedom involved in the crowd simulation system present a great challenge for gross motion planning. We adopt a decoupled path-planning approach, in which the paths being executed by other leaders become the motion constraint of the current leader under consideration. In addition, we take a unified view of search space to extend the planner to consider a whole crowd instead of just its leader. Experimental results show that our planner can efficiently generate satisfactory motions. We believe that such a planning system is a good addition to controlling groups of avatars in a 3D virtual environment.
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