通过开发电子游戏来学习编程的方法论建议

Luis Norberto Zapata Puerta, M. C. Álvarez
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引用次数: 1

摘要

随着数字时代的到来,新技术带来了技术变革,这种变革已经渗透到工业、媒体乃至整个社会。这些技术进步应鼓励教育从传授内容转向创造有意义的学习环境。缺乏这些变化意味着学生必须克服一系列的情况,这些情况包括:课程的方法非常僵化,以教师为中心,而不是以学习者为中心,导致对学习的冷漠和不感兴趣。因此,这项工作建议使用教学方法,允许学生在他们的认知过程中更多地参与,涉及他们的兴趣和激情,促进协作工作,最重要的是,产生学习动机。这就是为什么本文提出了一种基于电子游戏开发的教学编程方法,目的是在学习过程中吸引和激励学生。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A methodological proposal to learn to program through the development of video games
With the advent of the digital era, new technologies have brought technological changes, which have permeated the industry, the media and, in general, society. These technological advances should encourage that education pass from the transmission of content to the creation of meaningful learning environments. The lack of these changes means that students must overcome a series of situations that range from very rigid courses in their methodology, centered on the teacher, and not on the learner, generating apathy and disinterest in learning. Therefore, this work proposes to use teaching-learning methodologies that allow a greater participation of the student during their cognitive process, involving their interests and passions, facilitating collaborative work, and above all, generating motivation to learn. This is why this article proposes a methodological approach aimed at teaching-learning programming based on the development of video games with the purpose of engaging and motivating students during their learning.
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