基于多描述编码的可扩展点对点视频点播流的平衡动态缓冲

Chow-Sing Lin, Guan-Sheng Wang
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引用次数: 3

摘要

在点对点点播流网络中,服务器负载的减轻依赖于对等点之间的对等流共享。一般来说,点播视频服务使客户能够以流水线的方式从头到尾观看视频。只要客户端仍然缓存视频的初始部分,它就可以在没有服务器干预的情况下向后续客户端提供按需服务。因此,关键的挑战是如何通过将视频的初始部分尽可能长时间地保留在对等端的缓冲区中来最大化流中继的视频可用性。此外,为了解决在有损网络上传输数据和为客户端提供可扩展的服务质量问题,采用多重描述编码已被大量研究证明是一种可行的解决方案。本文提出了一种新的P2P点播流缓存方案,即多描述编码均衡动态缓冲。所提出的平衡动态缓冲在缓冲区满后逐渐减少被缓冲描述的数量。此外,对等体根据其缓冲区中缓存的描述数量进行分组。在点对点点播流网络中,组内均衡和组间均衡是为了更好地分配描述信息,平衡描述信息的转发带宽。仿真结果表明,平衡式动态缓冲方案明显优于其他动态缓冲方案和Coop网。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Balanced Dynamic Buffering for Scalable Peer-to-Peer Video-on-Demand Streaming with Multiple Description Coding
In peer-to-peer on-demand streaming networks, the alleviation of server load depends on reciprocal stream sharing among peers. In general, on-demand video services enable clients to watch videos from beginning to the end in a pipeline fashion. As long as a client still caches the initial part of the video, it can provide on-demand service to the subsequent clients without intervention of a server. Therefore, the key challenge is how to maximize the availability of a video for stream relay by keeping the initial part of a video in a peer's buffer as long as possible. In addition, to address the issues of delivering data on lossy network and providing scalable quality of services for clients, the adoption of multiple description coding has been proven as a feasible resolution by much research work. In this paper, we propose a novel caching scheme for P2P on-demand streaming called Balanced Dynamic Buffering with multiple description coding. The proposed balanced dynamic buffering gradually reduce the number of buffered descriptions once the buffer gets full. In addition, peers are grouped based on the number of descriptions cached in its buffer. The intra-group balancing and inter-group balancing are applied for well distributing descriptions and balancing their forwarding bandwidth on peer-to-peer on-demand streaming network. Simulation results showed that the balanced dynamic buffering significantly outperformed other dynamic buffering schemes and the Coop Net.
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